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add_effect [2024/01/27 13:21] – justin | add_effect [2024/01/27 14:24] (current) – justin | ||
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======Add Effect====== | ======Add Effect====== | ||
---- | ---- | ||
- | (WIP) | + | Adds an [[effect]] at the specified [[coordinate]] within the [[map]]. The [[entity]] ID is optional and will be assigned to the new [[effect]] if supplied. If the [[effect]] is configured as "One Shot", it will need to be enabled via the [[Enable Effect]] function once it has been added to the [[map]]. |
- | + | ||
- | Adds a [[character|character]] to the specified [[tile|tile]] within the [[map|map]] (if the [[tile|tile]] is not already occupied by another [[character|character]]). The [[entity|entity]] ID is optional and will be assigned to the new [[character|character]] if supplied. | + | |
====Signature: | ====Signature: | ||
<code python> | <code python> | ||
- | add_character(effect_name, | + | add_effect(effect_name, |
</ | </ | ||
^Argument^Description^Type^Required^ | ^Argument^Description^Type^Required^ | ||
|effect_name|Particle effect to use for the new [[effect]].|[[string|String]]|Yes| | |effect_name|Particle effect to use for the new [[effect]].|[[string|String]]|Yes| | ||
- | |coordinate|ID or [[coordinate|coordinate]] of the [[tile|tile]] where the [[character|character]] will be placed.|[[string|String]], | + | |coordinate|[[Coordinate]] where the [[effect]] will be placed.|[[coordinate|Coordinate]]|Yes| |
|entity_id|Unique [[entity|entity]] ID that will be assigned.|[[string|String]]|No| | |entity_id|Unique [[entity|entity]] ID that will be assigned.|[[string|String]]|No| | ||
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<WRAP center round tip 100%> | <WRAP center round tip 100%> | ||
- | Use the **Add Effect** function to... | + | Use the **Add Effect** function to add weather or environmental effects to a scene, e.g. rain or snow to cover an outdoor [[map]], or flames to indicate that something has caught on fire. |
</ | </ | ||
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<WRAP half column> | <WRAP half column> | ||
- | ====Visual Demo:==== | ||
- | {{: | ||
</ | </ | ||
</ | </ | ||
~~NOTOC~~ | ~~NOTOC~~ |