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weapons [2021/10/18 19:19] justinweapons [2021/10/18 19:24] justin
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 4) If desired, set a custom attack [[animation]] to play for the [[character]] when using the weapon. For example, "throw" for a throwing dagger or "shoot" for a bow. If one is set, be sure to create an [[animation]] for your [[character]] with a matching name. 4) If desired, set a custom attack [[animation]] to play for the [[character]] when using the weapon. For example, "throw" for a throwing dagger or "shoot" for a bow. If one is set, be sure to create an [[animation]] for your [[character]] with a matching name.
  
-5) Set the projectile speed, minimum distance, and maximum distance for the ranged weapon. A projectile speed of zero means that the weapon will hit its target instantly.+5) Set the projectile speed, minimum distance in [[tile|tiles]], and maximum distance in [[tile|tiles]] for the ranged weapon. A projectile speed of zero means that the weapon will hit its target instantly.
  
 6) Choose the desired consumption type for your weapon from the "Ammo/Energy Required" dropdown. Refer to the "Consumption Types" table above for a description of each option. 6) Choose the desired consumption type for your weapon from the "Ammo/Energy Required" dropdown. Refer to the "Consumption Types" table above for a description of each option.
weapons.txt · Last modified: 2021/10/18 19:35 by justin