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weapons [2021/10/18 19:08] – justin | weapons [2021/10/18 19:24] – justin | ||
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In order for a ranged weapon to generate a visual projectile when used (e.g. an arrow, bullet, spinning dagger, etc.), you will need to make use of the " | In order for a ranged weapon to generate a visual projectile when used (e.g. an arrow, bullet, spinning dagger, etc.), you will need to make use of the " | ||
- | Since projectiles are [[object|objects]], | + | Since projectiles are [[object|objects]], |
- | (Info about " | + | To control |
=====Setting Up a Ranged Weapon===== | =====Setting Up a Ranged Weapon===== | ||
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4) If desired, set a custom attack [[animation]] to play for the [[character]] when using the weapon. For example, " | 4) If desired, set a custom attack [[animation]] to play for the [[character]] when using the weapon. For example, " | ||
- | 5) Assign a model to the " | + | 5) Set the projectile speed, minimum distance |
- | 6) If your weapon consumes ammo, you'll need to create at least one ammo [[item]], | + | 6) Choose the desired consumption type for your weapon |
- | 7) Optionally, if your weapon generates projectiles, | + | 7) Assign a model to the " |
+ | |||
+ | 8) If your weapon consumes ammo, you'll need to create at least one ammo [[item]], for example an arrow to use with a bow. You can skip this step if your weapon doesn' | ||
+ | |||
+ | 9) Optionally, if your weapon generates projectiles, | ||
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