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weapons [2021/10/18 18:46] – justin | weapons [2021/10/18 19:17] – justin | ||
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|Attack Animation|If set, this will override the [[character|character' | |Attack Animation|If set, this will override the [[character|character' | ||
|Ammo/ | |Ammo/ | ||
- | |Projectile Speed|Determines how fast the weapon' | + | |Projectile Speed|Determines how fast the weapon' |
|Minimum Range|Determines the minimum distance (in [[tile|tiles]]) required between the [[character]] and target [[entity]] in order to use the weapon. A value of 1 indicates that the weapon can be used from adjacent [[tile|tiles]]. This setting is only applicable to ranged weapons.| | |Minimum Range|Determines the minimum distance (in [[tile|tiles]]) required between the [[character]] and target [[entity]] in order to use the weapon. A value of 1 indicates that the weapon can be used from adjacent [[tile|tiles]]. This setting is only applicable to ranged weapons.| | ||
|Maximum Range|Determines the maximum distance (in [[tile|tiles]]) between the [[character]] and target [[entity]] from which the weapon can be used. This setting is only applicable to ranged weapons.| | |Maximum Range|Determines the maximum distance (in [[tile|tiles]]) between the [[character]] and target [[entity]] from which the weapon can be used. This setting is only applicable to ranged weapons.| | ||
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^Type^Description^ | ^Type^Description^ | ||
|None (Unlimited Use)|Weapon can be used an unlimited number of times (e.g. a sword).| | |None (Unlimited Use)|Weapon can be used an unlimited number of times (e.g. a sword).| | ||
- | |None (Single Use)|Weapon is consumed on use (e.g. a throwing dagger). For this type, you would typically want to set the weapon item as stackable so the player can easily carry many at once.| | + | |None (Single Use)|Weapon is consumed on use (e.g. a throwing dagger). For this type, you would typically want to set the weapon |
- | |Items by ID|Weapon consumes ammo items on use (e.g. a bow or a gun). The required ammo items are defined by one or more item IDs. The items will be consumed from the player' | + | |Items by ID|Weapon consumes ammo [[item|items]] on use (e.g. a bow or a gun). The required ammo [[item|items]] are defined by one or more [[item]] IDs. The [[item|items]] will be consumed from the player' |
- | |Items by Tag|Weapon consumes ammo items on use (e.g. a bow or a gun). The required ammo items are defined by one or more item tags. The items will be consumed from the player' | + | |Items by Tag|Weapon consumes ammo [[item|items]] on use (e.g. a bow or a gun). The required ammo [[item|items]] are defined by one or more [[item]] tags. The [[item|items]] will be consumed from the player' |
=====Projectiles===== | =====Projectiles===== | ||
In order for a ranged weapon to generate a visual projectile when used (e.g. an arrow, bullet, spinning dagger, etc.), you will need to make use of the " | In order for a ranged weapon to generate a visual projectile when used (e.g. an arrow, bullet, spinning dagger, etc.), you will need to make use of the " | ||
- | Since projectiles are [[object|objects]], | + | Since projectiles are [[object|objects]], |
- | (Info about " | + | To control |
=====Setting Up a Ranged Weapon===== | =====Setting Up a Ranged Weapon===== | ||
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4) If desired, set a custom attack [[animation]] to play for the [[character]] when using the weapon. For example, " | 4) If desired, set a custom attack [[animation]] to play for the [[character]] when using the weapon. For example, " | ||
- | 5) Assign a model to the " | + | 5) Set the projectile speed, minimum distance, and maximum distance for the ranged |
- | 6) If your weapon consumes ammo, you'll need to create at least one ammo [[item]], for example an arrow to use with a bow. You can skip this step if your weapon | + | 6) Assign a model to the " |
- | - Create "projectile" | + | 7) If your weapon consumes ammo, you'll need to create at least one ammo [[item]], for example an arrow to use with a bow. You can skip this step if your weapon doesn' |
+ | |||
+ | 8) Optionally, if your weapon generates projectiles, | ||
~~NOTOC~~ | ~~NOTOC~~ |