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vehicles [2021/02/05 12:44] – justin | vehicles [2021/02/05 13:35] – justin | ||
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- | Note that all tiles must have navigation connected with a walkable path type, even between land and water tiles, for example. The game will take care of determining whether or not a character or vehicle can move between terrain types. Because of navigation paths now being between land and water, you'll need to make sure to set the terrain types for characters to prohibit them from entering “water” tiles. | + | Note that all [[tile|tiles]] must have [[navigation_and_interaction|navigation]] connected with a walkable path type, even between land and water tiles as in the ship example. The game will take care of determining whether or not a [[character]] or vehicle can move between |
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- | If you want a vehicle to be able to interact with characters and objects on adjacent tiles but not allow the player to exit onto those tiles, you can use the " | + | Because of [[navigation_and_interaction|navigation]] paths now being connected between land and water, however, you'll need to make sure to set the [[terrain types]] for your [[character|characters]] to prohibit them from entering the water [[tile|tiles]]. |
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+ | If you want a vehicle to be able to interact with [[character|characters]] and [[object|objects]] on adjacent | ||
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=====Using Vehicles===== | =====Using Vehicles===== | ||
- | + | In-game, | |
- | - In-game, player can interact to enter the vehicle. | + | |
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