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vehicles [2020/12/23 10:21] justinvehicles [2020/12/23 10:21] justin
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 (Steps for setting up a vehicle) (Steps for setting up a vehicle)
 - Decide what terrain types the vehicle will be traversing - can it move anywhere characters can normally, restricted to certain types (ships restricted to water), or prohibited from certain types (land vehicle prohibited from water). - Decide what terrain types the vehicle will be traversing - can it move anywhere characters can normally, restricted to certain types (ships restricted to water), or prohibited from certain types (land vehicle prohibited from water).
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 - If one of latter two, assign terrain types in the Voxel Editor to appropriate tiles - If one of latter two, assign terrain types in the Voxel Editor to appropriate tiles
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 - Create an object model for the vehicle - animations used are "default" for stationary and "move" for when the vehicle is moving - Create an object model for the vehicle - animations used are "default" for stationary and "move" for when the vehicle is moving
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 - Add object to the map and enable the "Vehicle" toggle in its Entity Properties - Add object to the map and enable the "Vehicle" toggle in its Entity Properties
  
vehicles.txt · Last modified: 2023/01/07 14:47 by justin