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tile [2022/12/17 14:50] justintile [2022/12/17 19:22] justin
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 |<tile>.animations|An [[array]] of [[animation]] names defined for this tile. The names will be [[string]] values.| |<tile>.animations|An [[array]] of [[animation]] names defined for this tile. The names will be [[string]] values.|
 |<tile>.attach_points|An [[array]] of [[attach_points|attach point]] names defined for this tile (across all [[animation]] frames). The names will be [[string]] values. The [[array]] will be empty if no [[attach points]] are defined.| |<tile>.attach_points|An [[array]] of [[attach_points|attach point]] names defined for this tile (across all [[animation]] frames). The names will be [[string]] values. The [[array]] will be empty if no [[attach points]] are defined.|
 +|<tile>.attachment["x"]|[[Object]] attached to the character, where "x" is the [[attach_points|attach point]] ID.|
 +|<tile>.effect["x"]|[[Effect]] attached to the character, where "x" is the [[attach_points|attach point]] ID.|
 |<tile>.textures|An [[array]] of texture names defined for this tile. The names will be [[string]] values.| |<tile>.textures|An [[array]] of texture names defined for this tile. The names will be [[string]] values.|
 |<tile>.terrain_type|[[terrain_types|Terrain type]] assigned to the tile (as a [[string]], or null if none is assigned).| |<tile>.terrain_type|[[terrain_types|Terrain type]] assigned to the tile (as a [[string]], or null if none is assigned).|
tile.txt · Last modified: 2024/03/14 09:44 by justin