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terrain_following [2017/10/03 11:33] – justin | terrain_following [2020/04/28 08:14] (current) – justin | ||
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- | The **Terrain Following** | + | The **Terrain Following** |
=====Precise===== | =====Precise===== | ||
- | With this option, the player's vertical position will always follow the terrain geometry exactly. | + | With this option, the [[character|character's]] vertical position will always follow the terrain geometry exactly. More specifically, |
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=====Smooth (Linear)===== | =====Smooth (Linear)===== | ||
- | With this option, linear interpolation is used to calculate the player's vertical position while moving to the next voxel coordinate. This means that changes in height from one voxel coordinate to the next will be smoothed out into a straight-line path and is suitable for games where you want inclines, like stairs, to have linear movement as if walking up a ramp. | + | With this option, linear interpolation is used to calculate the [[character|character's]] vertical position while moving to the next [[voxel]] coordinate. This means that changes in height from one [[voxel]] coordinate to the next will be smoothed out into a straight-line path and is suitable for games where you want inclines, like stairs, to have linear movement |
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=====Smooth (Curve)===== | =====Smooth (Curve)===== | ||
- | With this option, the [[https:// | + | With this option, the [[https:// |
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