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stop_player [2017/05/28 11:55] – external edit 127.0.0.1 | stop_player [2020/03/16 11:16] – justin | ||
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- | Stops the player and cancels any queued movement. If the player is currently in the process of walking to a new tile, that movement will first be completed | + | Stops the player and cancels any queued movement. If the player is currently in the process of walking to a new tile, that movement will first be completed |
+ | ====Signature: | ||
<code python> | <code python> | ||
stop_player() | stop_player() | ||
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| (No arguments for this function) | | (No arguments for this function) | ||
- | <WRAP center round info 100%> | + | <WRAP center round info 100%> |
- | This function | + | |
- | </ | + | |
====Example: | ====Example: | ||
- | < | + | < |
stop_player() | stop_player() | ||
</ | </ | ||
- | // | + | // |
<WRAP center round tip 100%> | <WRAP center round tip 100%> | ||
- | Use the **Stop Player** function to force a static view of the current | + | Use the **Stop Player** function to force the player to stop on their current |
</ | </ | ||
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<WRAP half column> | <WRAP half column> | ||
====Visual Demo:==== | ====Visual Demo:==== | ||
- | {{:wiki:stop_player_demo.gif? | + | {{:wiki:fade_out_demo.gif? |
</ | </ | ||
</ | </ |