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stats_editor [2024/04/07 11:27] justinstats_editor [2024/04/07 11:42] justin
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 =====Skills===== =====Skills=====
-The **Skills** section allows you to create special abilities for the player [[character|characters]] in your game to use. To add a [[skill]], click the green “plus” button. A [[skill]] can be removed by clicking the red “X” button.+The **Skills** section allows you to create special abilities for the player [[character|characters]] in your game to use, e.g. spells or other capabilities that let them interact with others [[character|characters]] or their environment in various ways. To add a [[skill]], click the green “plus” button. A [[skill]] can be removed by clicking the red “X” button.
  
 {{:stats_editor_skills.png?nolink|}} {{:stats_editor_skills.png?nolink|}}
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 ^Setting^Description^ ^Setting^Description^
-|Currency Name|Name of the currency. Changing this for the base currency will affect what is displayed on the built-in inventory widget.| +|Currency Name|Name of the currency. Changing this for the base currency will affect what is displayed on the built-in [[inventory]] [[widget]].| 
-|Associated Stat|Stat to which the currency is tied (i.e. the stat that will store how much of the currency a character has).| +|Associated Stat|Stat to which the currency is tied (i.e. the stat that will store how much of the currency a [[character]] has).| 
-|Image|Image to use for the currency. Changing this for the base currency will affect what is displayed on the built-in inventory widget.|+|Image|Image to use for the currency. Changing this for the base currency will affect what is displayed on the built-in [[inventory]] [[widget]].|
  
 <WRAP center round tip 100%> <WRAP center round tip 100%>
-If you wanted your game to have a "Gems" currency, you would first create a custom stat with an ID of "gems", then create a currency named "Gems" that's tied to the "gems" stat. The [[Give Currency]] and [[Remove Currency]] functions can be used to adjust a character's currency amount.+If you wanted your game to have a "Gems" currency, you would first create a custom stat with an ID of "gems", then create a currency named "Gems" that's tied to the "gems" stat. The [[Give Currency]] and [[Remove Currency]] functions can be used to adjust a [[character|character's]] currency amount.
 </WRAP> </WRAP>
  
 ~~NOTOC~~ ~~NOTOC~~
stats_editor.txt · Last modified: 2024/04/07 11:43 by justin