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set_entity_script [2020/04/28 10:16] – justin | set_entity_script [2020/04/28 10:23] – justin | ||
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|entity|[[Entity]] to update the [[script]] for.|[[Entity]]|Yes| | |entity|[[Entity]] to update the [[script]] for.|[[Entity]]|Yes| | ||
|script_name|Name of the new [[script]].|[[String]]|Yes| | |script_name|Name of the new [[script]].|[[String]]|Yes| | ||
- | |trigger_type|When to trigger the [[script]] (only applicable to [[tile|tiles]]).|No| | + | |trigger_type|When to trigger the [[script]] (only applicable to [[tile|tiles]]).|Trigger Type|No| |
====Example: | ====Example: | ||
<code bauxite> | <code bauxite> | ||
- | set_entity_script(entity[" | + | set_entity_script(entity[" |
</ | </ | ||
- | // | + | // |
<WRAP center round tip 100%> | <WRAP center round tip 100%> | ||
- | Use the **Set Entity Script** function to change the behavior of an object after it has been interacted with or to remove its script so it can no longer be interacted with, for example a door that the player cannot close once opened. | + | Use the **Set Entity Script** function to change the behavior of an [[object]] after it has been interacted with or to remove its [[script]] so it can no longer be interacted with, for example a door that the player cannot close once opened. |
</ | </ | ||