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set_dialogue [2017/05/10 12:47] – external edit 127.0.0.1set_dialogue [2018/03/16 09:48] justin
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-Sets the dialogue of the specified NPC. An empty string value can be specified for the dialogue name in order to remove the NPC's dialogue.+Sets the dialogue of the specified NPC. An empty string value can be specified for the dialogue name in order to remove the NPC's dialogue. The dialogue name is case-sensitive.
  
 +====Signature:====
 <code python> <code python>
-set_dialogue("npc_id""dialogue_name")+set_dialogue(npc_id, dialogue_name)
 </code> </code>
  
 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
-|"npc_id"|Description.|[[String]]|Yes| +|npc_id|Entity ID of the NPC for which to update the dialogue.|[[String]]|Yes| 
-"dialogue_name"|Description.|[[String]]|Yes|+|dialogue_name|Name of the new dialogue.|[[String]]|Yes|
  
 ====Example:==== ====Example:====
 <code python> <code python>
-set_dialogue("npc_id", "dialogue_name")+set_dialogue("purple_slime", "second_dialogue")
 </code> </code>
-//Results://+//Results:// The purple slime's dialogue is changed to "second_dialogue".
  
 <WRAP center round tip 100%> <WRAP center round tip 100%>
-Use the **Set Dialogue** function to ...+Use the **Set Dialogue** function to switch an NPC to an entirely different dialogue after your game has progressed to a new part of the story or to remove an NPC's dialogue after they no longer have anything to say.
 </WRAP> </WRAP>
  
set_dialogue.txt · Last modified: 2021/04/21 18:49 by justin