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scripting_reference [2021/06/19 13:02] – justin | scripting_reference [2021/06/29 15:40] – justin | ||
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Action functions are used to trigger certain actions or events in your game, such as loading a map, playing an animation, or healing a character. These functions allow you to control the flow of your game and help give life to its world! Click on a function name for more details around its usage. | Action functions are used to trigger certain actions or events in your game, such as loading a map, playing an animation, or healing a character. These functions allow you to control the flow of your game and help give life to its world! Click on a function name for more details around its usage. | ||
- | Parameters marked with an asterisk (*) are optional. If an optional parameter is supplied | + | Parameters marked with an asterisk (*) are optional. If an optional parameter is passed |
^Name^Signature^ | ^Name^Signature^ | ||
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|[[detach_object|Detach Object]]|**detach_object**(// | |[[detach_object|Detach Object]]|**detach_object**(// | ||
|[[disable_container|Disable Container]]|**disable_container**(// | |[[disable_container|Disable Container]]|**disable_container**(// | ||
- | |[[display_message|Display Message]]|**display_message**(// | + | |[[display_choices|Display Choices]]|**display_choices**(// |
+ | |[[display_message|Display Message]]|**display_message**(// | ||
|[[enable_container|Enable Container]]|**enable_container**(// | |[[enable_container|Enable Container]]|**enable_container**(// | ||
|[[end_battle|End Battle]]|**end_battle**(// | |[[end_battle|End Battle]]|**end_battle**(// |