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scripting_reference [2021/06/19 12:56] – justin | scripting_reference [2021/06/19 18:41] – justin | ||
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=====Action Functions===== | =====Action Functions===== | ||
Action functions are used to trigger certain actions or events in your game, such as loading a map, playing an animation, or healing a character. These functions allow you to control the flow of your game and help give life to its world! Click on a function name for more details around its usage. | Action functions are used to trigger certain actions or events in your game, such as loading a map, playing an animation, or healing a character. These functions allow you to control the flow of your game and help give life to its world! Click on a function name for more details around its usage. | ||
+ | |||
+ | Parameters marked with an asterisk (*) are optional. If an optional parameter is passed to a function, any preceding optional parameters must also be included. | ||
+ | |||
^Name^Signature^ | ^Name^Signature^ | ||
|[[add_character|Add Character]]|**add_character**(// | |[[add_character|Add Character]]|**add_character**(// | ||
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|[[remove_entity|Remove Entity]]|**remove_entity**(// | |[[remove_entity|Remove Entity]]|**remove_entity**(// | ||
|[[remove_from_group|Remove From Group]]|**remove_from_group**(// | |[[remove_from_group|Remove From Group]]|**remove_from_group**(// | ||
- | |[[remove_item|Remove Item]]|**remove_item**(// | + | |[[remove_item|Remove Item]]|**remove_item**(// |
|[[remove_item_from_container|Remove Item From Container]]|**remove_item_from_container**(// | |[[remove_item_from_container|Remove Item From Container]]|**remove_item_from_container**(// | ||
|[[remove_party_member|Remove Party Member]]|**remove_party_member**(// | |[[remove_party_member|Remove Party Member]]|**remove_party_member**(// | ||
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|[[reset_camera_at_speed|Reset Camera At Speed]]|**reset_camera_at_speed**(// | |[[reset_camera_at_speed|Reset Camera At Speed]]|**reset_camera_at_speed**(// | ||
|[[reset_camera_over_time|Reset Camera Over Time]]|**reset_camera_over_time**(// | |[[reset_camera_over_time|Reset Camera Over Time]]|**reset_camera_over_time**(// | ||
- | |[[reset_entity_rotation|Reset Entity Rotation]]|**reset_entity_rotation**(// | + | |[[reset_entity_rotation|Reset Entity Rotation]]|**reset_entity_rotation**(// |
|[[reset_map|Reset Map]]|**reset_map**(// | |[[reset_map|Reset Map]]|**reset_map**(// | ||
|[[restart_game|Restart Game]]|**restart_game**()| | |[[restart_game|Restart Game]]|**restart_game**()| | ||
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|[[rotate_camera|Rotate Camera]]|**rotate_camera**(// | |[[rotate_camera|Rotate Camera]]|**rotate_camera**(// | ||
|[[rotate_camera_over_time|Rotate Camera Over Time]]|**rotate_camera_over_time**(// | |[[rotate_camera_over_time|Rotate Camera Over Time]]|**rotate_camera_over_time**(// | ||
- | |[[rotate_entity_towards|Rotate Entity Towards]]|**rotate_entity_towards**(// | + | |[[rotate_entity_towards|Rotate Entity Towards]]|**rotate_entity_towards**(// |
|[[rotate_player_to_direction|Rotate Player To Direction]]|**rotate_player_to_direction**(// | |[[rotate_player_to_direction|Rotate Player To Direction]]|**rotate_player_to_direction**(// | ||
- | |[[set_ambient_light_color|Set Ambient Light Color]]|**set_ambient_light_color**(// | + | |[[set_ambient_light_color|Set Ambient Light Color]]|**set_ambient_light_color**(// |
|[[set_ambient_light_enabled|Set Ambient Light Enabled]]|**set_ambient_light_enabled**(// | |[[set_ambient_light_enabled|Set Ambient Light Enabled]]|**set_ambient_light_enabled**(// | ||
|[[set_animation_speed|Set Animation Speed]]|**set_animation_speed**(// | |[[set_animation_speed|Set Animation Speed]]|**set_animation_speed**(// | ||
|[[set_character_name|Set Character Name]]|**set_character_name**(// | |[[set_character_name|Set Character Name]]|**set_character_name**(// | ||
|[[set_dialogue|Set Dialogue]]|**set_dialogue**(// | |[[set_dialogue|Set Dialogue]]|**set_dialogue**(// | ||
- | |[[set_directional_light_color|Set Directional Light Color]]|**set_directional_light_color**(// | + | |[[set_directional_light_color|Set Directional Light Color]]|**set_directional_light_color**(// |
|[[set_directional_light_enabled|Set Directional Light Enabled]]|**set_directional_light_enabled**(// | |[[set_directional_light_enabled|Set Directional Light Enabled]]|**set_directional_light_enabled**(// | ||
|[[set_entity_blocks_sight|Set Entity Blocks Sight]]|**set_entity_blocks_sight**(// | |[[set_entity_blocks_sight|Set Entity Blocks Sight]]|**set_entity_blocks_sight**(// | ||
- | |[[set_entity_light_attenuation|Set Entity Light Attenuation]]|**set_entity_light_attenuation**(// | + | |[[set_entity_light_attenuation|Set Entity Light Attenuation]]|**set_entity_light_attenuation**(// |
- | |[[set_entity_light_color|Set Entity Light Color]]|**set_entity_light_color**(// | + | |[[set_entity_light_color|Set Entity Light Color]]|**set_entity_light_color**(// |
- | |[[set_entity_light_diameter|Set Entity Light Diameter]]|**set_entity_light_diameter**(// | + | |[[set_entity_light_diameter|Set Entity Light Diameter]]|**set_entity_light_diameter**(// |
|[[set_entity_light_enabled|Set Entity Light Enabled]]|**set_entity_light_enabled**(// | |[[set_entity_light_enabled|Set Entity Light Enabled]]|**set_entity_light_enabled**(// | ||
- | |[[set_entity_light_intensity|Set Entity Light Intensity]]|**set_entity_light_intensity**(// | + | |[[set_entity_light_intensity|Set Entity Light Intensity]]|**set_entity_light_intensity**(// |
|[[set_entity_model|Set Entity Model]]|**set_entity_model**(// | |[[set_entity_model|Set Entity Model]]|**set_entity_model**(// | ||
|[[set_entity_property|Set Entity Property]]|**set_entity_property**(// | |[[set_entity_property|Set Entity Property]]|**set_entity_property**(// | ||
- | |[[set_entity_script|Set Entity Script]]|**set_entity_script**(// | + | |[[set_entity_script|Set Entity Script]]|**set_entity_script**(// |
|[[set_entity_tooltip|Set Entity Tooltip]]|**set_entity_tooltip**(// | |[[set_entity_tooltip|Set Entity Tooltip]]|**set_entity_tooltip**(// | ||
|[[set_global_property|Set Global Property]]|**set_global_property**(// | |[[set_global_property|Set Global Property]]|**set_global_property**(// | ||
- | |[[set_group_light_color|Set Group Light Color]]|**set_group_light_color**(// | + | |[[set_group_light_color|Set Group Light Color]]|**set_group_light_color**(// |
|[[set_group_light_enabled|Set Group Light Enabled]]|**set_group_light_enabled**(// | |[[set_group_light_enabled|Set Group Light Enabled]]|**set_group_light_enabled**(// | ||
|[[set_language|Set Language]]|**set_language**(// | |[[set_language|Set Language]]|**set_language**(// | ||
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|[[start_dialogue|Start Dialogue]]|**start_dialogue**(// | |[[start_dialogue|Start Dialogue]]|**start_dialogue**(// | ||
|[[stop_player|Stop Player]]|**stop_player**()| | |[[stop_player|Stop Player]]|**stop_player**()| | ||
- | |[[unequip_item|Unequip Item]]|**unequip_item**(// | + | |[[unequip_item|Unequip Item]]|**unequip_item**(// |
|[[wait|Wait]]|**wait**(// | |[[wait|Wait]]|**wait**(// | ||