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scripting_reference [2019/12/22 20:08] – justin | scripting_reference [2020/02/14 11:33] – justin | ||
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======Scripting Reference====== | ======Scripting Reference====== | ||
---- | ---- | ||
- | =====Functions===== | + | =====Action |
- | Click on a function name for more details around its usage. | + | Action functions are used to trigger certain actions or events in your game, such as loading a map, playing an animation, or healing a character. These functions allow you to control the flow of your game and help give life to its world! |
^Name^Signature^ | ^Name^Signature^ | ||
|[[add_character|Add Character]]|**add_character**(// | |[[add_character|Add Character]]|**add_character**(// | ||
- | |[[add_item_to_container|Add Item To Container]]|**add_item_to_container**(// | + | |[[add_item_to_container|Add Item To Container]]|**add_item_to_container**(// |
|[[add_object|Add Object]]|**add_object**(// | |[[add_object|Add Object]]|**add_object**(// | ||
|[[add_party_member|Add Party Member]]|**add_party_member**(// | |[[add_party_member|Add Party Member]]|**add_party_member**(// | ||
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|[[display_message|Display Message]]|**display_message**(// | |[[display_message|Display Message]]|**display_message**(// | ||
|[[enable_container|Enable Container]]|**enable_container**(// | |[[enable_container|Enable Container]]|**enable_container**(// | ||
+ | |[[end_battle|End Battle]]|**end_battle**(// | ||
|[[execute_script|Execute Script]]|**execute_script**(// | |[[execute_script|Execute Script]]|**execute_script**(// | ||
|[[fade_in|Fade In]]|**fade_in**(// | |[[fade_in|Fade In]]|**fade_in**(// | ||
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|[[move_camera_at_speed|Move Camera At Speed]]|**move_camera_at_speed**(// | |[[move_camera_at_speed|Move Camera At Speed]]|**move_camera_at_speed**(// | ||
|[[move_camera_over_time|Move Camera Over Time]]|**move_camera_over_time**(// | |[[move_camera_over_time|Move Camera Over Time]]|**move_camera_over_time**(// | ||
- | |[[move_character|Move Character]]|**move_character**(// | + | |[[move_character|Move Character]]|**move_character**(// |
- | |[[move_player|Move Player]]|**move_player**(// | + | |[[move_player|Move Player]]|**move_player**(// |
|[[move_platform|Move Platform]]|**move_platform**(// | |[[move_platform|Move Platform]]|**move_platform**(// | ||
|[[override_animation|Override Animation]]|**override_animation**(// | |[[override_animation|Override Animation]]|**override_animation**(// | ||
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|[[play_sound|Play Sound]]|**play_sound**(// | |[[play_sound|Play Sound]]|**play_sound**(// | ||
|[[print|Print]]|**print**(// | |[[print|Print]]|**print**(// | ||
- | |[[put_entity|Put Entity]]|**put_entity**(// | + | |[[put_entity|Put Entity]]|**put_entity**(// |
|[[put_player|Put Player]]|**put_player**(// | |[[put_player|Put Player]]|**put_player**(// | ||
|[[remove_entity|Remove Entity]]|**remove_entity**(// | |[[remove_entity|Remove Entity]]|**remove_entity**(// | ||
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|[[reset_entity_rotation|Reset Entity Rotation]]|**reset_entity_rotation**(// | |[[reset_entity_rotation|Reset Entity Rotation]]|**reset_entity_rotation**(// | ||
|[[restore_party_member|Restore Party Member]]|**restore_party_member**(// | |[[restore_party_member|Restore Party Member]]|**restore_party_member**(// | ||
+ | |[[revive_character|Revive Character]]|**revive_character**(// | ||
|[[rotate_camera|Rotate Camera]]|**rotate_camera**(// | |[[rotate_camera|Rotate Camera]]|**rotate_camera**(// | ||
|[[rotate_camera_over_time|Rotate Camera Over Time]]|**rotate_camera_over_time**(// | |[[rotate_camera_over_time|Rotate Camera Over Time]]|**rotate_camera_over_time**(// |