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rotate_camera [2017/05/05 15:55] – justin | rotate_camera [2017/05/07 16:35] – justin | ||
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|horizontal_angle|Angle by which to rotate the camera left or right (in degrees).|[[Decimal]]|Yes| | |horizontal_angle|Angle by which to rotate the camera left or right (in degrees).|[[Decimal]]|Yes| | ||
|vertical_angle|Angle by which to rotate the camera up or down (in degrees).|[[Decimal]]|Yes| | |vertical_angle|Angle by which to rotate the camera up or down (in degrees).|[[Decimal]]|Yes| | ||
+ | |||
+ | <WRAP center round info 100%> | ||
+ | [[Lock Camera]] must be called before using this function to prevent the player from manually controlling the camera. | ||
+ | </ | ||
====Example: | ====Example: | ||
<code python> | <code python> | ||
- | rotate_camera(0, 0) | + | rotate_camera(-40, 0) |
</ | </ | ||
- | // | + | // |
<WRAP center round tip 100%> | <WRAP center round tip 100%> | ||
- | Use the **Rotate Camera** function to ... | + | Use the **Rotate Camera** function to focus the camera towards an event taking place during a cutscene. This is particularly useful in first-person mode since the camera rotations will be relative to the player' |
</ | </ | ||