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request_coordinate [2022/03/14 21:33] – justin | request_coordinate [2022/03/14 21:43] (current) – justin | ||
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^Argument^Description^Type^Required^ | ^Argument^Description^Type^Required^ | ||
- | |start_z|Initial Z coordinate of the selection cursor.|[[Number]]|Yes| | + | |start_z|Initial Z [[coordinate]] of the selection cursor.|[[Number]]|Yes| |
- | |min_z|Minimum Z coordinate allowed.|[[Number]]|Yes| | + | |min_z|Minimum Z [[coordinate]] allowed.|[[Number]]|Yes| |
- | |max_z|Maximum Z coordinate allowed.|[[Number]]|Yes| | + | |max_z|Maximum Z [[coordinate]] allowed.|[[Number]]|Yes| |
- | |step_z|Amount to change the Z coordinate by when adjusting up/ | + | |step_z|Amount to change the Z [[coordinate]] by when adjusting up/ |
|validation_func|Name of custom function that is called to validate the [[coordinate]] at the current cursor location. If supplied, this function should have one input argument, into which the current [[coordinate]] will be passed.|[[String]]|No| | |validation_func|Name of custom function that is called to validate the [[coordinate]] at the current cursor location. If supplied, this function should have one input argument, into which the current [[coordinate]] will be passed.|[[String]]|No| | ||
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</ | </ | ||
// | // | ||
- | Prompts the player for a [[tile]] [[coordinate]], | + | Prompts the player for a [[tile]] [[coordinate]], |
<WRAP center round tip 100%> | <WRAP center round tip 100%> | ||
- | Use the **Request Coordinate** function as a way for the player to dynamically place tiles into the world, for example to build walls, bridges, or even houses! | + | Use the **Request Coordinate** function as a way for the player to dynamically place tiles into the world, for example to build walls, bridges, or even houses. |
</ | </ | ||