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predefined_animation_names [2017/07/14 14:19] justinpredefined_animation_names [2017/09/19 10:10] justin
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 In RPG in a Box, some animation names are connected to certain behaviors and scenarios. For example, when a character moves from one tile to another, the game will automatically trigger the "walk" animation for that character (if it exists). If a character does not have an animation defined for a particular scenario then Frame 1 of the model will be displayed instead. In RPG in a Box, some animation names are connected to certain behaviors and scenarios. For example, when a character moves from one tile to another, the game will automatically trigger the "walk" animation for that character (if it exists). If a character does not have an animation defined for a particular scenario then Frame 1 of the model will be displayed instead.
  
-When defining a new animation from the Add Animation dialog, you can click the button with the magnifying glass to pick from a list of supported names. Refer to the tables below (divided by entity type) for explanations of when each of these predefined animations gets triggered. +When defining a new animation from the "Add Animationdialog, you can click the button with the magnifying glass to easily pick from a list of supported names. Refer to the tables below (divided by entity type) for explanations of when each of these predefined animations gets triggered. 
  
 =====Characters===== =====Characters=====
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 |idle|Plays whenever the character is standing still and no other animations are active. The [[animation_types|animation type]] for this would typically be "Loop" or "Ping Pong".| |idle|Plays whenever the character is standing still and no other animations are active. The [[animation_types|animation type]] for this would typically be "Loop" or "Ping Pong".|
 |walk|Plays whenever the character is moving from one tile to another. The [[animation_types|animation type]] for this would typically be "Loop" or "Ping Pong".| |walk|Plays whenever the character is moving from one tile to another. The [[animation_types|animation type]] for this would typically be "Loop" or "Ping Pong".|
 +|interact|Plays whenever the character interacts with an object.|
 |attack|Plays whenever the character executes an attack during combat. The [[animation_types|animation type]] for this would typically be "Once" or "Ping Pong Once".| |attack|Plays whenever the character executes an attack during combat. The [[animation_types|animation type]] for this would typically be "Once" or "Ping Pong Once".|
 |death|Plays whenever the character is killed/destroyed during combat or other hazardous situations.| |death|Plays whenever the character is killed/destroyed during combat or other hazardous situations.|
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 =====Objects===== =====Objects=====
 ^Name^Description^ ^Name^Description^
-|default|Plays as soon as the map is loaded. The [[animation_types|animation type]] for this would typically be "Loop" or "Ping Pong" and is useful for objects like campfires, windmills, etc.|+|default|Plays as soon as the map is loaded. The [[animation_types|animation type]] for this would typically be "Loop" or "Ping Pong" and is useful for objects with continuous movement like campfires, windmills, etc.|
  
 ~~NOTOC~~ ~~NOTOC~~
predefined_animation_names.txt · Last modified: 2022/06/02 01:48 by justin