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play_sound [2017/04/26 14:59] justinplay_sound [2020/07/23 11:22] justin
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 ---- ----
  
-Plays the specified sound effect once.+Plays the specified [[sound|sound effect]] once.
  
 +====Signature:====
 <code python> <code python>
 play_sound(sound_name) play_sound(sound_name)
Line 10: Line 11:
 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
 |sound_name|Name of the sound effect to play.|[[String]]|Yes| |sound_name|Name of the sound effect to play.|[[String]]|Yes|
 +
 +<WRAP center round info 100%>
 +The built-in [[Sound FX Generator]], accessed from the main toolbar along the top of the application, can be used to generate some basic 8-bit style [[sound|sound effects]].
 +</WRAP>
  
 ====Example:==== ====Example:====
-<code python>+<code bauxite>
 play_sound("door_open") play_sound("door_open")
 </code> </code>
-//Results:// Plays the sound effect named "door_open".+//Results:// Plays the [[sound|sound effect]] named "door_open" one time.
  
 <WRAP center round tip 100%> <WRAP center round tip 100%>
-Use the **Play Sound** function to trigger a sound effect when the player opens a door or a treasure chest, or an event occurs that you'd like the player to hear regardless of their location.+Use the **Play Sound** function to trigger a [[sound|sound effect]] when the player opens a door or a treasure chest, or an event occurs that you'd like the player to hear regardless of their location.
 </WRAP> </WRAP>
  
play_sound.txt · Last modified: 2024/01/31 22:20 by justin