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play_animation [2017/04/24 16:22] – justin | play_animation [2018/03/16 09:46] – justin | ||
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Plays an animation for the specified entity. Entities include tiles, objects, and characters. | Plays an animation for the specified entity. Entities include tiles, objects, and characters. | ||
+ | ====Signature: | ||
<code python> | <code python> | ||
play_animation(entity, | play_animation(entity, | ||
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|entity|Entity for which to play the animation.|[[Entity]]|Yes| | |entity|Entity for which to play the animation.|[[Entity]]|Yes| | ||
|animation_name|Name of the animation to play (as defined in the [[Voxel Editor]]).|[[String]]|Yes| | |animation_name|Name of the animation to play (as defined in the [[Voxel Editor]]).|[[String]]|Yes| | ||
+ | |||
+ | <WRAP center round info 100%> | ||
+ | You can use [[Play Group Animation]] if you'd like to trigger the same animation for multiple entities that have been grouped together from the Map Editor. | ||
+ | </ | ||
====Example: | ====Example: | ||
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play_animation(entity[" | play_animation(entity[" | ||
</ | </ | ||
- | // | + | // |
<WRAP center round tip 100%> | <WRAP center round tip 100%> | ||
- | Use the **Play Animation** function to ... | + | Use the **Play Animation** function to trigger animations for doors being opened and closed upon player interaction or for special NPC emotes (e.g. waving at the player). |
</ | </ | ||