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play_animation [2017/04/24 15:58] – external edit 127.0.0.1 | play_animation [2018/03/16 09:46] – justin | ||
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- | Plays an animation for the specified entity. | + | Plays an animation for the specified entity. Entities include tiles, objects, and characters. |
+ | ====Signature: | ||
<code python> | <code python> | ||
- | play_animation(self, " | + | play_animation(entity, animation_name) |
</ | </ | ||
^Argument^Description^Type^Required^ | ^Argument^Description^Type^Required^ | ||
- | |self|Description.|[[String]]|Yes| | + | |entity|Entity for which to play the animation.|[[Entity]]|Yes| |
- | | " | + | |animation_name|Name of the animation to play (as defined in the [[Voxel Editor]]).|[[String]]|Yes| |
+ | |||
+ | <WRAP center round info 100%> | ||
+ | You can use [[Play Group Animation]] if you'd like to trigger the same animation for multiple entities that have been grouped together from the Map Editor. | ||
+ | </ | ||
====Example: | ====Example: | ||
<code python> | <code python> | ||
- | play_animation(self, "anim_name") | + | play_animation(entity[" |
</ | </ | ||
- | // | + | // |
<WRAP center round tip 100%> | <WRAP center round tip 100%> | ||
- | Use the **Play Animation** function to ... | + | Use the **Play Animation** function to trigger animations for doors being opened and closed upon player interaction or for special NPC emotes (e.g. waving at the player). |
</ | </ | ||