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play_animation [2017/04/24 15:58] – external edit 127.0.0.1play_animation [2018/03/16 09:46] justin
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 ---- ----
  
-Plays an animation for the specified entity.+Plays an animation for the specified entity. Entities include tiles, objects, and characters.
  
 +====Signature:====
 <code python> <code python>
-play_animation(self"anim_name")+play_animation(entityanimation_name)
 </code> </code>
  
 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
-|self|Description.|[[String]]|Yes| +|entity|Entity for which to play the animation.|[[Entity]]|Yes| 
-"anim_name"|Description.|[[String]]|Yes|+|animation_name|Name of the animation to play (as defined in the [[Voxel Editor]]).|[[String]]|Yes| 
 + 
 +<WRAP center round info 100%> 
 +You can use [[Play Group Animation]] if you'd like to trigger the same animation for multiple entities that have been grouped together from the Map Editor. 
 +</WRAP>
  
 ====Example:==== ====Example:====
 <code python> <code python>
-play_animation(self, "anim_name")+play_animation(entity["chest01"], "open")
 </code> </code>
-//Results://+//Results:// Triggers the animation named "open" for the entity with an ID of "chest01".
  
 <WRAP center round tip 100%> <WRAP center round tip 100%>
-Use the **Play Animation** function to ...+Use the **Play Animation** function to trigger animations for doors being opened and closed upon player interaction or for special NPC emotes (e.gwaving at the player).
 </WRAP> </WRAP>
  
play_animation.txt · Last modified: 2021/04/21 18:37 by justin