|<object>.model|Name of the object's model (e.g. "tree").|
|<object>.model|Name of the object's model (e.g. "tree").|
|<object>.frame|Current [[animation]] frame (as a [[number]], with the first frame being 1). This can be used to either retrieve or change the model's current frame. If this property is changed and an [[animation]] is playing, the [[animation]] will first be stopped.|
|<object>.frame|Current [[animation]] frame (as a [[number]], with the first frame being 1). This can be used to either retrieve or change the model's current frame. If this property is changed and an [[animation]] is playing, the [[animation]] will first be stopped.|
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|<object>.animation|Name of the animation currently playing for this object (as a [[string]]). Value will be null if no animation is playing.|
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|<object>.animation|Name of the [[animation]] currently playing for this object (as a [[string]]). Value will be null if no [[animation]] is playing.|
|<object>.animations|An [[array]] of [[animation]] names defined for this object. The names will be [[string]] values.|
|<object>.animations|An [[array]] of [[animation]] names defined for this object. The names will be [[string]] values.|
|<object>.attach_points|An [[array]] of [[attach_points|attach point]] names defined for this object (across all [[animation]] frames). The names will be [[string]] values. The [[array]] will be empty if no [[attach points]] are defined.|
|<object>.attach_points|An [[array]] of [[attach_points|attach point]] names defined for this object (across all [[animation]] frames). The names will be [[string]] values. The [[array]] will be empty if no [[attach points]] are defined.|
object.txt · Last modified: 2024/03/14 09:41 by justin