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npc_behavior [2020/05/07 12:44] justinnpc_behavior [2020/05/09 11:02] justin
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 ^Setting^Description^ ^Setting^Description^
-|Ruleset Name|Unique name for the behavior rulesetCurrently this will display as "Customand cannot be edited, but in a future release you'll able to save the settings for reuse with other [[npc|NPCs]].|+|Preset|Unique name for the set of behavior rulesTo store the current settings to a named preset, click the "Savebutton to the right of the dropdown box. The "No Behavior" option indicates that the [[NPC]] will be immobile and cannot be interacted with.|
 |Movement Area|Determines where the [[NPC]] is permitted to move, for example to any open [[tile|tiles]] or only those within a [[groups|group]] defined for the map.| |Movement Area|Determines where the [[NPC]] is permitted to move, for example to any open [[tile|tiles]] or only those within a [[groups|group]] defined for the map.|
 |Movement Interval|Determines how long the [[NPC]] will wait (in seconds) between each movement attempt. This can either be a fixed value or a random value within a range.| |Movement Interval|Determines how long the [[NPC]] will wait (in seconds) between each movement attempt. This can either be a fixed value or a random value within a range.|
npc_behavior.txt · Last modified: 2023/05/06 21:14 by justin