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modify_navigation [2017/06/10 19:01] justinmodify_navigation [2017/06/11 12:57] justin
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-======Modify Navigation/Interaction======+======Modify Navigation======
 ---- ----
  
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   * **//WALK_ONLY://** Characters can only walk between the tiles (no interaction is allowed).   * **//WALK_ONLY://** Characters can only walk between the tiles (no interaction is allowed).
   * **//INTERACT_ONLY://** Characters can only interact between the tiles (no walking is allowed).   * **//INTERACT_ONLY://** Characters can only interact between the tiles (no walking is allowed).
-  * **//PENDING://** Characters cannot walk or interact between the tiles, but a connection is maintained. (This is in support of some future functionality.)+  * **//PENDING://** Characters cannot walk or interact between the tiles, but a connection is maintained.
   * **//NONE://** Characters cannot walk or interact between the tiles.   * **//NONE://** Characters cannot walk or interact between the tiles.
  
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 |second_tile_id|ID of the second tile.|[[String]]|Yes| |second_tile_id|ID of the second tile.|[[String]]|Yes|
 |navigation_type|Navigation type to set between the two tiles.|[[Constant]]|Yes| |navigation_type|Navigation type to set between the two tiles.|[[Constant]]|Yes|
 +
 +<WRAP center round info 100%>
 +See [[Replace Navigation]] if you'd like to update any navigation paths of a specific type relative to an entity instead of only between two adjacent tiles.
 +</WRAP>
  
 ====Example:==== ====Example:====
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 <WRAP center round tip 100%> <WRAP center round tip 100%>
-Use the **Modify Navigation/Interaction** function to open up new routes for the player to travel through, for example when a door is opened or a blocking object has been removed from a tile.+Use the **Modify Navigation** function to open up new routes for the player to travel through, for example when a door is opened or a blocking object has been removed from a tile.
 </WRAP> </WRAP>
  
modify_navigation.txt · Last modified: 2021/04/21 18:35 by justin