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modify_navigation [2017/06/10 19:01] – justin | modify_navigation [2017/06/11 12:57] – justin | ||
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- | ======Modify Navigation/ | + | ======Modify Navigation====== |
---- | ---- | ||
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* **// | * **// | ||
* **// | * **// | ||
- | * **// | + | * **// |
* **// | * **// | ||
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|second_tile_id|ID of the second tile.|[[String]]|Yes| | |second_tile_id|ID of the second tile.|[[String]]|Yes| | ||
|navigation_type|Navigation type to set between the two tiles.|[[Constant]]|Yes| | |navigation_type|Navigation type to set between the two tiles.|[[Constant]]|Yes| | ||
+ | |||
+ | <WRAP center round info 100%> | ||
+ | See [[Replace Navigation]] if you'd like to update any navigation paths of a specific type relative to an entity instead of only between two adjacent tiles. | ||
+ | </ | ||
====Example: | ====Example: | ||
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<WRAP center round tip 100%> | <WRAP center round tip 100%> | ||
- | Use the **Modify Navigation/ | + | Use the **Modify Navigation** function to open up new routes for the player to travel through, for example when a door is opened or a blocking object has been removed from a tile. |
</ | </ | ||