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map_editor [2017/06/16 07:13] – justin | map_editor [2017/09/01 14:15] – justin | ||
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=====Overview===== | =====Overview===== | ||
- | The Map Editor is where everything comes together. You will use this editor to build your game world using the tiles, objects, and characters that you've created in the [[Voxel Editor]]. There are three different " | + | The **Map Editor** is where everything comes together. You will use this editor to build your game world using the tiles, objects, and characters that you've created in the [[Voxel Editor]]. There are three different " |
* **Place**: This mode is used to place tiles, objects, and characters into the map. | * **Place**: This mode is used to place tiles, objects, and characters into the map. | ||
* **Edit**: This mode is used for making modifications to existing tiles, objects and characters, for example, to delete or rotate a tile, attach a script to an object, add dialogue to a character, etc. | * **Edit**: This mode is used for making modifications to existing tiles, objects and characters, for example, to delete or rotate a tile, attach a script to an object, add dialogue to a character, etc. | ||
* **Connect**: | * **Connect**: | ||
- | =====Toolbar | + | =====Main Toolbar===== |
^Icon^Function^Description^Shortcut Key^ | ^Icon^Function^Description^Shortcut Key^ | ||
|{{: | |{{: | ||
|{{: | |{{: | ||
|{{: | |{{: | ||
- | | |Undo|Reverts the most recent modification made to the map.|Ctrl + Z| | + | |{{: |
- | | |Redo|Reapplies the last modification that was undone.|Ctrl + Y| | + | |{{: |
- | | |Clear Map|Removes all tiles, objects, and characters from the map.| | + | |{{: |
- | | |Generate Auto-Tile Config|Generates an auto-tile configuration using the current map's tile layout. See [[Auto-Tiling]] for more information.| | + | |{{: |
- | | |Toggle Grid|Enables/ | + | |{{: |
- | | |Toggle Navigation Paths|Enables/ | + | |{{: |
- | | |Toggle Markers|Enables/ | + | |{{: |
- | | |Place Mode|Switches to Place Mode for placing tiles, objects, and characters.|F1| | + | |{{: |
- | | |Edit Mode|Switches to Edit Mode for modifying existing tiles, objects, and characters.|F2| | + | |{{: |
- | | |Connect Mode|Switches to Connect Mode for modifying the map's [[navigation and interaction]].|F3| | + | |{{: |
- | | |Randomize Rotation|Enables/ | + | |{{: |
- | | |Free Camera|Enabled/ | + | |{{: |
- | | |Save Camera Position|Opens the Save Camera Position dialog allowing the current [[camera_positions|camera position]] to be saved for later use. The saved [[camera positions]] are listed on the [[Map Properties]] panel.| | + | |{{: |
+ | |{{: | ||
=====Controls===== | =====Controls===== | ||
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|W, Scroll Wheel Up|Move forward| | |W, Scroll Wheel Up|Move forward| | ||
|S, Scroll Wheel Down|Move backward| | |S, Scroll Wheel Down|Move backward| | ||
+ | |||
+ | ====First-Person Camera==== | ||
+ | ^Control/ | ||
+ | |W/S|Move forward/ | ||
+ | |A/D|Turn left/right| | ||
+ | |M|Move to selected tile| | ||
====Place Mode==== | ====Place Mode==== | ||
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|Lower Grid|Z|Lower placement grid by one voxel| | |Lower Grid|Z|Lower placement grid by one voxel| | ||
|Reset Grid|X|Reset placement grid to zero| | |Reset Grid|X|Reset placement grid to zero| | ||
- | | |Ctrl + Scroll Wheel Up|Raise placement grid by an amount equal to the map's tile width in voxels| | + | |Raise Grid (Step)|Ctrl + Scroll Wheel Up|Raise placement grid by an amount equal to the map's tile width in voxels| |
- | | |Ctrl + Scroll Wheel Down|Lower placement grid by an amount equal to the map's tile width in voxels| | + | |Lower Grid (Step)|Ctrl + Scroll Wheel Down|Lower placement grid by an amount equal to the map's tile width in voxels| |
====Edit Mode==== | ====Edit Mode==== | ||
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====Connect Mode==== | ====Connect Mode==== | ||
^Control/ | ^Control/ | ||
- | |Left Mouse Button + Drag|Connect two adjacent tiles using the currently selected [[navigation_types|navigation type]].| | + | |Left Mouse Button + Drag|Connect two adjacent tiles using the currently selected [[navigation_and_interaction|navigation type]].| |
|Right Mouse Button + Drag|Remove existing navigation path between two adjacent tiles.| | |Right Mouse Button + Drag|Remove existing navigation path between two adjacent tiles.| | ||
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