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load_map [2017/04/11 06:41] – justin | load_map [2018/03/16 09:45] – justin | ||
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Loads the specified map and places the player onto the tile at the specified (X,Y,Z) coordinate. The initial direction for the player to face towards is optional. If a direction is not supplied, it will remain unchanged (with a default of south if loading a map for the first time). If the player is already in a map, the screen will fade out and then fade back in once the new map is loaded. | Loads the specified map and places the player onto the tile at the specified (X,Y,Z) coordinate. The initial direction for the player to face towards is optional. If a direction is not supplied, it will remain unchanged (with a default of south if loading a map for the first time). If the player is already in a map, the screen will fade out and then fade back in once the new map is loaded. | ||
+ | ====Signature: | ||
<code python> | <code python> | ||
load_map(map_name, | load_map(map_name, | ||
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|map_name|Name of the map to load.|[[String]]|Yes| | |map_name|Name of the map to load.|[[String]]|Yes| | ||
|player_coord|Coordinate of the tile on which to position the player.|[[Coordinate]]|Yes| | |player_coord|Coordinate of the tile on which to position the player.|[[Coordinate]]|Yes| | ||
- | |player_direction|Cardinal direction to face the player towards.|[[Constant]]|No| | + | |player_direction|Cardinal direction to face the player towards.|[[Cardinal Direction]]|No| |
====Example: | ====Example: | ||
Line 17: | Line 18: | ||
load_map(" | load_map(" | ||
</ | </ | ||
- | // | + | // |
+ | |||
+ | <WRAP center round tip 100%> | ||
+ | Use the **Load Map** function to launch an initial map from your game's [[startup script]] or to link a tile in one map to another (for example, stairs leading down into a dungeon). | ||
+ | </ | ||
+ | |||
+ | |||
+ | ---- | ||
<WRAP group> | <WRAP group> |