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item_editor [2017/08/05 10:14] justinitem_editor [2017/08/05 12:23] justin
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 Use the [[Give Item]] function in your game's [[startup script]] to give the player one or more of these items at the beginning of the game, for example to start them off with a health potion or two. Use the [[Give Item]] function in your game's [[startup script]] to give the player one or more of these items at the beginning of the game, for example to start them off with a health potion or two.
 </WRAP> </WRAP>
 +
 +To create a new item, click the "New Item" button ({{:wiki:new_resource.png?nolink|}}) on the toolbar. If you'd like to remove an existing item, select it in the item list on the left then click the "Delete" button ({{:wiki:delete.png?nolink|}}) on the toolbar.
  
 {{:wiki:item_editor.png?nolink|}} {{:wiki:item_editor.png?nolink|}}
  
-At this point, the Item Editor is in an early state of development and items only have a few basic properties that can be set. Refer to the table below for descriptions of each property.+Currently, the Item Editor is in an early state of development and items only have a few basic properties that can be set. Refer to the table below for descriptions of each property.
  
 ^Property^Description^ ^Property^Description^
-|Name| |+|Name|Name of the item. This is displayed on the item's tooltip in-game when the player hovers over it and when referencing the item in scripts (for example, in the [[Give Item]] function or "contains" [[conditional expression]]). When referencing an item in a [[quick script]], the case should match exactly as it is defined in the Item Editor (i.e. case-sensitive).|
 |Description| | |Description| |
 |Image| | |Image| |
item_editor.txt · Last modified: 2024/02/22 11:31 by justin