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groups [2023/01/31 21:19] – justin | groups [2023/01/31 21:27] – justin | ||
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=====Auto-Hiding Entities at Game Time===== | =====Auto-Hiding Entities at Game Time===== | ||
Groups can also be used as a way to have the game automatically hide tile layers based on the current location of the player character. This is useful in cases where there is a building with multiple floors and you'd like the tiles and objects of upper floors to be hidden when the player is on a lower floor. | Groups can also be used as a way to have the game automatically hide tile layers based on the current location of the player character. This is useful in cases where there is a building with multiple floors and you'd like the tiles and objects of upper floors to be hidden when the player is on a lower floor. | ||
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+ | <WRAP center round info 100%> | ||
+ | Please note that the auto-hiding feature will not work if your game has Fog of War enabled. When using Fog of War, you'll need to manually hide and show groups using the [[Hide Group]] and [[Show Group]] scripting functions. | ||
+ | </ | ||
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<WRAP group> | <WRAP group> | ||
<WRAP column 45%> | <WRAP column 45%> | ||
- | To accomplish | + | To use this feature, you would add any walkable tiles on the lower floor to a group (as an example, say " |
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{{: | {{: | ||
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- | </ | ||
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- | <WRAP center round info 100%> | ||
- | Please note that the auto-hiding feature will not work if your game has Fog of War enabled. When using Fog of War, you'll need to manually hide and show groups using the [[Hide Group]] and [[Show Group]] scripting functions. | ||
</ | </ | ||
~~NOTOC~~ | ~~NOTOC~~ |