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groups [2017/07/17 12:12] justingroups [2023/01/31 21:18] justin
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 =====Auto-Hiding Entities at Game Time===== =====Auto-Hiding Entities at Game Time=====
-While mostly an experimental feature at this point, groups can also be used as a way to have the game automatically hide tile layers based on the current location of the player character. This is useful in cases where there is a building with multiple floors and you'd like the tiles and objects of upper floors to be hidden when the player is on a lower floor.+Groups can also be used as a way to have the game automatically hide tile layers based on the current location of the player character. This is useful in cases where there is a building with multiple floors and you'd like the tiles and objects of upper floors to be hidden when the player is on a lower floor.
 <WRAP group> <WRAP group>
 <WRAP column 45%> <WRAP column 45%>
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 {{:wiki:auto_hiding_groups.gif?nolink|}} {{:wiki:auto_hiding_groups.gif?nolink|}}
 </WRAP> </WRAP>
 +</WRAP>
 +
 +<WRAP center round warn 100%>
 +You can refer to [[http://docs.godotengine.org/en/stable/learning/features/misc/locales.html#doc-locales|Godot's list of locales]] for the locale codes that are supported. These are the codes that will be specified in the header row of your translations spreadsheet, for example "en" for English.
 </WRAP> </WRAP>
  
 ~~NOTOC~~ ~~NOTOC~~
groups.txt · Last modified: 2023/01/31 21:28 by justin