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global_illumination [2021/04/19 22:32] – justin | global_illumination [2021/04/20 14:05] – justin | ||
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- | - Overview of global | + | **Global |
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- | - Enable/ | + | |
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- | The images below show an example map before and after global illumination has been enabled. | + | The images below show an example |
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- | - Subdivisions setting determines the quality of the lighting (more subdivisions takes more performance), | + | - Subdivisions setting determines the quality of the lighting (more subdivisions takes more performance), |
- | - Need to click Bake button after changing number of subdivisions or changing an entity' | + | Note that the "Bake" |
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=====Excluding Entities===== | =====Excluding Entities===== | ||
- | - The "Use in Baked Light" setting on Entity Properties panel indicates whether or not the entity should be used in the global illumination calculations (should disable | + | In some cases, it's best to exclude certain [[entity|entities]] from being included in the global illumination calculations. |
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+ | In the images below, the [[map]] on the left has not had any [[entity|entities]] excluded from the global illumination. In the [[map]] on the right, the [[character|characters]] and container [[object|objects]] have been excluded. This can also serve as a subtle indication to the player of [[entity|entities]] that can be interacted with in some way. | ||
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~~NOTOC~~ | ~~NOTOC~~ |