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global_event_scripts

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global_event_scripts [2021/10/25 18:08] justinglobal_event_scripts [2021/10/25 18:21] justin
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 ^Icon^Event Name^Description^ ^Icon^Event Name^Description^
 |{{:wiki:camera_rotate.png?nolink|}}|Camera Direction Changes|Triggered when the camera is rotated to a new [[cardinal direction]] (e.g. from NORTH to WEST), either by the player or a camera [[script]]. The [[script]] assigned to this event can check the camera's new direction using the **camera.direction** variable.| |{{:wiki:camera_rotate.png?nolink|}}|Camera Direction Changes|Triggered when the camera is rotated to a new [[cardinal direction]] (e.g. from NORTH to WEST), either by the player or a camera [[script]]. The [[script]] assigned to this event can check the camera's new direction using the **camera.direction** variable.|
-|{{:wiki:xp.png?nolink|}}|Player Character Levels Up|Triggered when either the main [[player character]] or a party member levels up. The [[script]] assigned to this event can reference the [[character]] who leveled up using the **self** built-in variable.|+|{{:wiki:xp.png?nolink|}}|Player Character Levels Up|Triggered when either the main [[player character]] or a party member levels up. The [[script]] assigned to this event can reference the [[character]] that leveled up using the **self** built-in variable.|
 |{{:wiki:skull.png?nolink|}}|Player is Defeated|Triggered when the main [[player character]] has been defeated, for example from a hazardous [[tile]] or real-time enemy damage. If desired, [[character|characters]] can be revived using the [[Revive Character]] function.| |{{:wiki:skull.png?nolink|}}|Player is Defeated|Triggered when the main [[player character]] has been defeated, for example from a hazardous [[tile]] or real-time enemy damage. If desired, [[character|characters]] can be revived using the [[Revive Character]] function.|
 |{{:wiki:character_heart.png?nolink|}}|Character's Health Changes|Triggered when the health of any [[character]] changes. The [[script]] assigned to this event can reference the [[character]] whose health changed using the **self** built-in variable. The amount by which their health changed will be stored in the **$amount** local variable.| |{{:wiki:character_heart.png?nolink|}}|Character's Health Changes|Triggered when the health of any [[character]] changes. The [[script]] assigned to this event can reference the [[character]] whose health changed using the **self** built-in variable. The amount by which their health changed will be stored in the **$amount** local variable.|
-|{{:wiki:tile_enter.png?nolink|}}|Character Enters a Tile| | +|{{:wiki:tile_enter.png?nolink|}}|Character Enters a Tile|Triggered when any [[character]] enters a [[tile]]. The [[script]] assigned to this event can reference the [[tile]] that was entered using the **self** built-in variable. The [[character]] that entered the [[tile]] can be referenced using the **initiator** built-in variable.
-|{{:wiki:tile_stop.png?nolink|}}|Character Stops on a Tile| | +|{{:wiki:tile_stop.png?nolink|}}|Character Stops on a Tile|Triggered when any [[character]] stops on a [[tile]]. The [[script]] assigned to this event can reference the [[tile]] that was stopped on using the **self** built-in variable. The [[character]] that stopped on the [[tile]] can be referenced using the **initiator** built-in variable.
-|{{:wiki:tile_exit.png?nolink|}}|Character Exits a Tile| |+|{{:wiki:tile_exit.png?nolink|}}|Character Exits a Tile|Triggered when any [[character]] exits a [[tile]]. The [[script]] assigned to this event can reference the [[tile]] that was exited using the **self** built-in variable. The [[character]] that exited the [[tile]] can be referenced using the **initiator** built-in variable.|
  
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global_event_scripts.txt · Last modified: 2022/12/13 21:43 by justin