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floating_anim_tutorial [2017/07/10 11:45] – justin | floating_anim_tutorial [2017/07/11 10:49] (current) – justin | ||
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- | ====(WIP)==== | + | Sometimes even a simple animation can add a lot of life to an object in your game. In this tutorial, I will show you how to quickly and easily create a floating animation in the [[Voxel Editor]]. This type of animation is great for drawing attention to objects that can be picked up or as idle animations for flying/ |
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- | Sometimes even a simple animation can add a lot of life to an object in your game. In this tutorial, I will show you how to quickly and easily create a floating animation in the Voxel Editor. This type of animation is great for drawing attention to objects that can be picked up or as idle animations for flying/ | + | |
**1)** Open the model you'd like to create the animation for in the [[Voxel Editor]]. | **1)** Open the model you'd like to create the animation for in the [[Voxel Editor]]. | ||
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**2)** Decide on a starting point for the vertical position of the model. For this example, I will start the object at a position of one voxel above the ground by clicking the "Shift Model Up" button on the [[Editor Tools]] panel. | **2)** Decide on a starting point for the vertical position of the model. For this example, I will start the object at a position of one voxel above the ground by clicking the "Shift Model Up" button on the [[Editor Tools]] panel. | ||
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**3)** Click the " | **3)** Click the " | ||
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**4)** Click the "Shift Model Up" button to move the new frame up by one voxel. | **4)** Click the "Shift Model Up" button to move the new frame up by one voxel. | ||
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You should now have three frames total, where the model in each frame is one voxel higher than the previous frame. Next we will set up the animation so it will automatically play in-game. | You should now have three frames total, where the model in each frame is one voxel higher than the previous frame. Next we will set up the animation so it will automatically play in-game. | ||
- | **6)** Click the "Add Animation" | + | **6)** Click the "Add Animation" |
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+ | **7)** Type " | ||
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+ | **8)** Ensure that the start frame and end frame values are set to 1 and 3, then select "Ping Pong" from the " | ||
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+ | Your floating animation has now been created! You can preview it by clicking the "Play Animation" | ||
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+ | Since we used the [[predefined_animation_names|predefined animation name]] of " | ||
- | **7)** Type " | + | {{: |
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