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enable_effect

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enable_effect [2024/01/30 16:22] justinenable_effect [2024/01/30 16:31] justin
Line 9: Line 9:
  
 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
-|effect|[[Effect]] to enable (as an [[entity]reference).|[[Entity]]|Yes|+|effect|[[Effect]] to enable (e.g. entity["effect_entity_id"]).|[[Entity]]|Yes|
  
 <WRAP center round info 100%> <WRAP center round info 100%>
Line 18: Line 18:
 enable_effect(entity["torch"].effect["flame"]); enable_effect(entity["torch"].effect["flame"]);
 </code> </code>
-//Results:// The [[effect]] attached to the "flame" [[attach_points|attach point]] of the [[entity]] with ID "torch" will be enabled, triggering its particles to emit.+//Results:// The [[effect]] attached to the "flame" [[attach_points|attach point]] of the [[entity]] with ID "torch" will be enabled, triggering its particles to start emitting.
  
 <WRAP center round tip 100%> <WRAP center round tip 100%>
-Use the **Enable Effect** function to ...+Use the **Enable Effect** function to light a torch's flame or to shoot sparks from a broken machine when the player interacts with the respective [[object]].
 </WRAP> </WRAP>
  
enable_effect.txt · Last modified: 2024/01/30 16:55 by justin