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editor_settings [2020/01/19 21:05] – justin | editor_settings [2020/01/19 21:17] – justin | ||
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=====Map Editor===== | =====Map Editor===== | ||
^Setting^Description^Default^ | ^Setting^Description^Default^ | ||
- | |Default Camera|Determines which camera mode to use by default when opening a map.|Standard Camera| | + | |Default Camera|Determines which camera mode to use by default when opening a [[map]].|Standard Camera| |
- | |Grid Color|Color to use for the tile placement grid lines.|Hex Color #: 525252| | + | |Grid Color|Color to use for the [[tile]] placement grid lines.|Hex Color #: 525252| |
- | |Grid Depth Test|When disabled, the tile placement grid lines will always be rendered regardless of visibility.|On| | + | |Grid Depth Test|When disabled, the [[tile]] placement grid lines will always be rendered regardless of visibility.|On| |
+ | |Crosshair Color|Color to use for the placement crosshair that is displayed while in " | ||
+ | |Entity Bounds|Defines when to show the boundary box when placing entities into the [[map]] (either never, only for [[entity|entities]] that occupy multiple [[tiles]], or for all [[entity|entities]].)|Always show| | ||
+ | |Navigation Node Color|Color to use for the node cubes displayed at the center of [[tile|tiles]] with [[navigation_and_interaction|navigation paths]] connected to them.|Hex Color #: FFFFFF| | ||
|"Walk & Interact" | |"Walk & Interact" | ||
|"Walk Only" Color|Line color to use when displaying "Walk Only" [[navigation_and_interaction|navigation paths]].|Hex Color #: FFFF00| | |"Walk Only" Color|Line color to use when displaying "Walk Only" [[navigation_and_interaction|navigation paths]].|Hex Color #: FFFF00| | ||
|" | |" | ||
|" | |" | ||
- | |Entity Bounds|Defines when to show the boundary box when placing entities into the map (either never, only for entities that span multiple tiles, or for all entities.)|Show for all entities| | ||
|Keyboard Layout|Determines the keyboard movement controls (i.e. WASD vs. ZQSD) while in free camera and first-person mode.|QWERTY| | |Keyboard Layout|Determines the keyboard movement controls (i.e. WASD vs. ZQSD) while in free camera and first-person mode.|QWERTY| | ||
|Invert Mouse|When enabled, the Y-axis will be inverted when using the mouse to look around in the free camera and first-person camera modes.|Off| | |Invert Mouse|When enabled, the Y-axis will be inverted when using the mouse to look around in the free camera and first-person camera modes.|Off| |