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directional_light [2017/08/16 08:39] justindirectional_light [2017/08/16 08:44] justin
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 |Horizontal Angle|Determines the horizontal component of the light's direction, for example whether the light is pointing east vs. west. If shadows are enabled, this affects their direction.| |Horizontal Angle|Determines the horizontal component of the light's direction, for example whether the light is pointing east vs. west. If shadows are enabled, this affects their direction.|
 |Vertical Angle|Determines the vertical component of the light's direction, for example how high the "sun" is in the sky. If shadows are enabled, this affects their length. A value of 90 degrees means the light is pointing straight down.| |Vertical Angle|Determines the vertical component of the light's direction, for example how high the "sun" is in the sky. If shadows are enabled, this affects their length. A value of 90 degrees means the light is pointing straight down.|
-|Shadows Enabled| | +|Shadows Enabled|When enabled, the directional light will cause entities in the scene to cast shadows.
-|Shadow Darkness| | +|Shadow Darkness|Determines the darkness of shadows, with 100 being the darkest.
-|Shadow Blur| |+|Shadow Blur|Determines the amount of blur applied to shadows, with 4 having the most blur applied.|
  
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directional_light.txt · Last modified: 2017/08/16 08:50 by justin