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dialogue_editor [2022/05/10 16:58] – justin | dialogue_editor [2022/05/10 17:09] – justin | ||
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=====Dialogue Tree===== | =====Dialogue Tree===== | ||
- | The Dialogue Tree is the visual workspace where you will build your dialogue. Nodes can be removed from the Dialogue Graph by clicking on their " | + | The Dialogue Tree is the visual workspace where you will build your dialogue. Nodes can be removed from the dialogue tree by clicking on their " |
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=====NPC Node===== | =====NPC Node===== | ||
- | **NPC nodes** are for dialogue spoken by non-player characters (i.e. characters other than the player). | + | **NPC nodes** are for dialogue spoken by non-player characters (i.e. characters other than the player). |
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=====Player Node===== | =====Player Node===== | ||
- | **Player nodes** are for dialogue spoken by the player character. | + | **Player nodes** are for dialogue spoken by the player character. |
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- | \\ | + | |
The player' | The player' | ||
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**Message nodes** are used to display any general text that is not spoken by a character, for example to describe an event that is occurring in the scene. | **Message nodes** are used to display any general text that is not spoken by a character, for example to describe an event that is occurring in the scene. | ||
- | Clicking | + | Typing into the main box allows you to enter the text that will be displayed in the game's dialogue box when this node is reached. This is similar to using the [[Display Message]] function in a script. |
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**Condition nodes** provide a way of branching the dialogue based on the results of a conditional expression being evaluated. | **Condition nodes** provide a way of branching the dialogue based on the results of a conditional expression being evaluated. | ||
- | Clicking the " | + | Clicking the wizard |
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