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dialogue_editor [2017/07/25 09:12] – justin | dialogue_editor [2017/09/01 13:59] – justin | ||
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The **Dialogue Editor** is where you will create conversations for your game's characters or narration for scripted sequences and cutscenes. Dialogue can be attached to an NPC from its [[Entity Properties]] dialog in the [[Map Editor]] or triggered from a script using the [[Start Dialogue]] function. | The **Dialogue Editor** is where you will create conversations for your game's characters or narration for scripted sequences and cutscenes. Dialogue can be attached to an NPC from its [[Entity Properties]] dialog in the [[Map Editor]] or triggered from a script using the [[Start Dialogue]] function. | ||
- | =====Toolbar===== | + | =====File Toolbar===== |
^Icon^Function^Description^ | ^Icon^Function^Description^ | ||
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+ | =====Node Toolbar===== | ||
+ | The Node Toolbar is for adding new nodes to your dialogue. A node represents a specific point in the dialogue where an event occurs, for example when a character speaks, a message is displayed, a condition is evaluated, or a script is triggered. Clicking on one of these toolbar buttons will add a new node of that type to the center of the editor view. | ||
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=====Dialogue Graph===== | =====Dialogue Graph===== | ||
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+ | =====Dialogue Graph Toolbar===== | ||
+ | ^Function^Description^ | ||
+ | |Duplicate|Creates a copy of all selected nodes in the dialogue graph (including any connections between the selected nodes).| | ||
+ | |Select All|Selects all nodes in the dialogue graph.| | ||
+ | |Select None|Deselects any selected nodes in the dialogue graph.| | ||
=====Node Types===== | =====Node Types===== |