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dialogue_editor [2017/07/25 08:32] – justin | dialogue_editor [2017/07/25 09:08] – justin | ||
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<WRAP column 58%> | <WRAP column 58%> | ||
====Message Node==== | ====Message Node==== | ||
- | **Message nodes** are used to display any general text that is not spoken by a character, for example to describe an event that is occurring in the scene. Clicking the " | + | **Message nodes** are used to display any general text that is not spoken by a character, for example to describe an event that is occurring in the scene. |
+ | \\ | ||
+ | \\ | ||
+ | Clicking the " | ||
</ | </ | ||
<WRAP column> | <WRAP column> | ||
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<WRAP column 58%> | <WRAP column 58%> | ||
====Condition Node==== | ====Condition Node==== | ||
- | **Condition nodes** provide a way of branching the dialogue based on the results of a conditional expression being evaluated. Clicking the " | + | **Condition nodes** provide a way of branching the dialogue based on the results of a conditional expression being evaluated. Clicking the " |
</ | </ | ||
<WRAP column> | <WRAP column> | ||
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<WRAP column 58%> | <WRAP column 58%> | ||
====Script Node==== | ====Script Node==== | ||
- | **Script nodes** | + | **Script nodes** |
+ | \\ | ||
+ | \\ | ||
+ | The "Pause until complete" | ||
</ | </ | ||
<WRAP column> | <WRAP column> |