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dialogue_editor [2017/07/24 15:26] justindialogue_editor [2017/07/25 08:34] justin
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 ====NPC Node==== ====NPC Node====
-**NPC nodes** are for dialogue spoken by non-player characters (i.e. characters other than the player). Clicking the "Edit" button allows you to enter the text that will be displayed in the dialogue box when this node is reached.+**NPC nodes** are for dialogue spoken by non-player characters (i.e. characters other than the player). Clicking the "Edit" button allows you to enter the text that will be displayed in the game'dialogue box when this node is reached.
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 ====Player Node==== ====Player Node====
-**Player nodes** are for dialogue spoken by the player character. Clicking the "Edit" button allows you to enter the text that will be displayed in the dialogue box when this node is reached.+**Player nodes** are for dialogue spoken by the player character. Clicking the "Edit" button allows you to enter the text that will be displayed in the game'dialogue box when this node is reached.
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 ====Message Node==== ====Message Node====
-**Message nodes**+**Message nodes** are used to display any general text that is not spoken by a character, for example to describe an event that is occurring in the scene. Clicking the "Edit" button allows you to enter the text that will be displayed in the game's dialogue box when this node is reached. This is similar to using the [[Display Message]] function in a script.
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 ====Condition Node==== ====Condition Node====
-**Condition nodes**+**Condition nodes** provide a way of branching the dialogue based on the results of a conditional expression being evaluated. Clicking the "Edit" button opens the [[Conditional Expression Builder]] which allows you to define the conditional expression that will be evaluated when this node is reached. If the condition is met (i.e. evaluates to true), then the dialogue will proceed to the node connected to the "Then" output connector. Otherwise, it will proceed to the node connected to the "Else" output connector.
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dialogue_editor.txt · Last modified: 2022/05/10 17:29 by justin