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dialogue_editor [2017/07/24 15:17] justindialogue_editor [2017/07/25 08:20] justin
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 <WRAP column 58%> <WRAP column 58%>
 ====NPC Node==== ====NPC Node====
-**NPC nodes** are for dialogue spoken by non-player characters (i.e. characters other than the player). Clicking the "Edit" button allows you to enter the text that will be displayed in the dialogue box when this node is reached.+**NPC nodes** are for dialogue spoken by non-player characters (i.e. characters other than the player). Clicking the "Edit" button allows you to enter the text that will be displayed in the game'dialogue box when this node is reached.
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 </WRAP> </WRAP>
 <WRAP group> <WRAP group>
-<WRAP column> 
-{{:wiki:dialogue_speaker_example.png?nolink|}} 
-</WRAP> 
 <WRAP column 70%> <WRAP column 70%>
 ^Speaker Setting^Description^ ^Speaker Setting^Description^
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 |Custom Name|Speaker name is overridden with the specified text.| |Custom Name|Speaker name is overridden with the specified text.|
 |Custom Name/Color|Speaker name and its color are overridden with the specified name and text color.| |Custom Name/Color|Speaker name and its color are overridden with the specified name and text color.|
 +</WRAP>
 +<WRAP column>
 +{{:wiki:dialogue_speaker_example.png?nolink|}}
 </WRAP> </WRAP>
 </WRAP> </WRAP>
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 <WRAP column 58%> <WRAP column 58%>
 ====Player Node==== ====Player Node====
-**Player nodes** are for dialogue spoken by the player character. Clicking the "Edit" button allows you to enter the text that will be displayed in the dialogue box when this node is reached.+**Player nodes** are for dialogue spoken by the player character. Clicking the "Edit" button allows you to enter the text that will be displayed in the game'dialogue box when this node is reached.
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 <WRAP column 58%> <WRAP column 58%>
 ====Message Node==== ====Message Node====
-**Message nodes**+**Message nodes** are used to display any general text that is not spoken by a character, for example to describe an event that is occurring in the scene. Clicking the "Edit" button allows you to enter the text that will be displayed in the game's dialogue box when this node is reached. This is similar to using the [[Display Message]] function in a script.
 </WRAP> </WRAP>
 <WRAP column> <WRAP column>
dialogue_editor.txt · Last modified: 2022/05/10 17:29 by justin