This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
dialogue_editor [2017/07/24 13:47] – justin | dialogue_editor [2022/05/10 16:04] – justin | ||
---|---|---|---|
Line 5: | Line 5: | ||
The **Dialogue Editor** is where you will create conversations for your game's characters or narration for scripted sequences and cutscenes. Dialogue can be attached to an NPC from its [[Entity Properties]] dialog in the [[Map Editor]] or triggered from a script using the [[Start Dialogue]] function. | The **Dialogue Editor** is where you will create conversations for your game's characters or narration for scripted sequences and cutscenes. Dialogue can be attached to an NPC from its [[Entity Properties]] dialog in the [[Map Editor]] or triggered from a script using the [[Start Dialogue]] function. | ||
- | =====Toolbar===== | + | =====File Toolbar===== |
^Icon^Function^Description^ | ^Icon^Function^Description^ | ||
|{{: | |{{: | ||
Line 11: | Line 11: | ||
|{{: | |{{: | ||
- | =====Dialogue | + | =====Dialogue |
- | The Dialogue | + | The Dialogue |
- | {{:wiki:dialogue_graph.png? | + | {{:dialogue_tools.png? |
+ | |||
+ | =====Dialogue Tree===== | ||
+ | The Dialogue Tree is the visual workspace where you will build your dialogue. Nodes can be removed from the Dialogue Graph by clicking on their " | ||
+ | |||
+ | {{:dialogue_tree.png? | ||
=====Node Types===== | =====Node Types===== | ||
+ | There are several different types of nodes that can be added to a dialogue graph. Refer to each section below for an explanation of that node type's purpose and any options that can be set. | ||
<WRAP group> | <WRAP group> | ||
- | <WRAP column> | ||
- | {{: | ||
- | </ | ||
<WRAP column 58%> | <WRAP column 58%> | ||
- | **NPC** | + | ====NPC Node==== |
+ | **NPC nodes** are for dialogue spoken by non-player characters (i.e. characters other than the player). Clicking the " | ||
\\ | \\ | ||
\\ | \\ | ||
Line 29: | Line 33: | ||
\\ | \\ | ||
The " | The " | ||
+ | </ | ||
+ | <WRAP column> | ||
+ | {{: | ||
</ | </ | ||
</ | </ | ||
Line 45: | Line 52: | ||
\\ | \\ | ||
<WRAP group> | <WRAP group> | ||
- | <WRAP column> | ||
- | {{: | ||
- | </ | ||
<WRAP column 58%> | <WRAP column 58%> | ||
- | **Player** | + | ====Player Node==== |
+ | **Player | ||
\\ | \\ | ||
\\ | \\ | ||
The player' | The player' | ||
+ | </ | ||
+ | <WRAP column> | ||
+ | {{: | ||
</ | </ | ||
</ | </ | ||
Line 60: | Line 68: | ||
\\ | \\ | ||
<WRAP group> | <WRAP group> | ||
+ | <WRAP column 58%> | ||
+ | ====Message Node==== | ||
+ | **Message nodes** are used to display any general text that is not spoken by a character, for example to describe an event that is occurring in the scene. | ||
+ | \\ | ||
+ | \\ | ||
+ | Clicking the " | ||
+ | </ | ||
<WRAP column> | <WRAP column> | ||
{{: | {{: | ||
- | </ | ||
- | <WRAP column 58%> | ||
- | ====Message==== | ||
</ | </ | ||
</ | </ | ||
\\ | \\ | ||
<WRAP group> | <WRAP group> | ||
+ | <WRAP column 58%> | ||
+ | ====Condition Node==== | ||
+ | **Condition nodes** provide a way of branching the dialogue based on the results of a conditional expression being evaluated. | ||
+ | \\ | ||
+ | \\ | ||
+ | Clicking the " | ||
+ | </ | ||
<WRAP column> | <WRAP column> | ||
{{: | {{: | ||
- | </ | ||
- | <WRAP column 58%> | ||
- | ====Condition==== | ||
</ | </ | ||
</ | </ | ||
\\ | \\ | ||
<WRAP group> | <WRAP group> | ||
+ | <WRAP column 58%> | ||
+ | ====Script Node==== | ||
+ | **Script nodes** provide a way to trigger scripts during the dialogue, for example to give an item to the player or move the camera to a different viewpoint. You can choose between either a "Quick Script" | ||
+ | \\ | ||
+ | \\ | ||
+ | The "Pause until complete" | ||
+ | </ | ||
<WRAP column> | <WRAP column> | ||
{{: | {{: | ||
- | </ | ||
- | <WRAP column 58%> | ||
- | ====Script==== | ||
</ | </ | ||
</ | </ | ||
~~NOTOC~~ | ~~NOTOC~~ |