This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
dialogue_editor [2017/07/24 11:48] – justin | dialogue_editor [2022/05/10 16:26] – justin | ||
---|---|---|---|
Line 5: | Line 5: | ||
The **Dialogue Editor** is where you will create conversations for your game's characters or narration for scripted sequences and cutscenes. Dialogue can be attached to an NPC from its [[Entity Properties]] dialog in the [[Map Editor]] or triggered from a script using the [[Start Dialogue]] function. | The **Dialogue Editor** is where you will create conversations for your game's characters or narration for scripted sequences and cutscenes. Dialogue can be attached to an NPC from its [[Entity Properties]] dialog in the [[Map Editor]] or triggered from a script using the [[Start Dialogue]] function. | ||
- | =====Toolbar===== | + | =====File Toolbar===== |
- | ^Icon^Function^Description^ | + | ^Function^Description^ |
- | |{{: | + | |New Resource|Opens the [[New Resource dialog]] (with " |
- | |{{: | + | |Save|Saves changes to the dialogue.| |
- | |{{: | + | |Save As|Saves a copy of the dialogue to a new file.| |
+ | |Add Section|Adds a new section to the dialogue. A section can be jumped to using a "Go To" node.| | ||
+ | |Collapse All|Collapses all dialogue nodes that have any child nodes underneath them.| | ||
+ | |Expand All|Expands all dialogue nodes that have any child nodes underneath them.| | ||
+ | |Compact All|Enables compact mode for all dialogue nodes.| | ||
+ | |Decompact All|Disables compact mode for all dialogue nodes.| | ||
- | =====Dialogue | + | =====Dialogue |
- | The Dialogue | + | The Dialogue |
- | {{:wiki:dialogue_graph.png? | + | {{:dialogue_tools.png? |
+ | |||
+ | =====Dialogue Tree===== | ||
+ | The Dialogue Tree is the visual workspace where you will build your dialogue. Nodes can be removed from the Dialogue Graph by clicking on their " | ||
+ | |||
+ | {{:dialogue_tree.png? | ||
=====Node Types===== | =====Node Types===== | ||
- | <WRAP group> | + | There are several different types of nodes that can be added to a dialogue tree. Refer to each section below for an explanation of that node type's purpose and any options that can be set. |
- | <WRAP column> | + | ====NPC Node==== |
- | {{: | + | **NPC nodes** are for dialogue spoken by non-player characters (i.e. characters other than the player). Clicking the " |
- | </ | + | |
- | <WRAP column 58%> | + | |
- | **NPC** | + | |
\\ | \\ | ||
\\ | \\ | ||
Line 29: | Line 36: | ||
\\ | \\ | ||
The " | The " | ||
- | </WRAP> | + | |
- | </WRAP> | + | < |
+ | < | ||
^Speaker Setting^Description^ | ^Speaker Setting^Description^ | ||
- | |Initiating NPC|Character from which the dialogue was started determines the speaker' | + | |Initiating NPC|Character from which the dialogue was started determines the speaker name and the text color.| |
- | |Entity ID|Character having the specified entity ID determines the speaker' | + | |Entity ID|Character having the specified entity ID determines the speaker name and the text color.| |
|Custom Name|Speaker name is overridden with the specified text.| | |Custom Name|Speaker name is overridden with the specified text.| | ||
|Custom Name/ | |Custom Name/ | ||
- | \\ | + | </WRAP> |
- | < | + | |
<WRAP column> | <WRAP column> | ||
- | {{:wiki:player_dialogue_node.png? | + | {{:wiki:dialogue_speaker_example.png? |
</ | </ | ||
- | < | + | </WRAP> |
- | **Player** | + | |
+ | =====Player Node===== | ||
+ | **Player | ||
\\ | \\ | ||
\\ | \\ | ||
The player' | The player' | ||
+ | |||
+ | {{: | ||
+ | |||
+ | <WRAP center round info 100%> | ||
+ | You can provide the player with a list of responses to choose from and branch the dialogue based upon the player' | ||
</ | </ | ||
- | </ | + | |
- | \\ | + | =====Message Node===== |
- | <WRAP group> | + | **Message nodes** are used to display any general text that is not spoken by a character, for example to describe an event that is occurring in the scene. |
- | <WRAP column> | + | |
+ | Clicking the " | ||
{{: | {{: | ||
- | </ | + | |
- | <WRAP column 58%> | + | =====Condition Node===== |
- | ====Message==== | + | **Condition nodes** provide a way of branching the dialogue based on the results of a conditional expression being evaluated. |
- | </ | + | |
- | </ | + | Clicking the " |
- | \\ | + | |
- | <WRAP group> | + | |
- | <WRAP column> | + | |
{{: | {{: | ||
- | </ | + | |
- | <WRAP column 58%> | + | =====Script Node===== |
- | ====Condition==== | + | **Script nodes** provide a way to trigger scripts during the dialogue, for example to give an item to the player or move the camera to a different viewpoint. You can choose between either a "Quick Script" |
- | </ | + | |
- | </ | + | The "Pause until complete" |
- | \\ | + | |
- | <WRAP group> | + | |
- | <WRAP column> | + | |
{{: | {{: | ||
- | </ | ||
- | <WRAP column 58%> | ||
- | ====Script==== | ||
- | </ | ||
- | </ | ||
~~NOTOC~~ | ~~NOTOC~~ |