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damage_entity [2017/07/02 11:53] – justin | damage_entity [2020/04/23 11:56] – justin | ||
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- | Deals the specified amount of damage to an entity. The entity is killed/ | + | Deals the specified amount of damage to an [[entity]]. The [[entity]] is killed/ |
+ | ====Signature: | ||
<code python> | <code python> | ||
damage_entity(entity, | damage_entity(entity, | ||
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^Argument^Description^Type^Required^ | ^Argument^Description^Type^Required^ | ||
- | |entity|Entity | + | |entity|[[Entity]] that will be damaged.|[[Entity]]|Yes| |
- | |damage_amount|Duration | + | |damage_amount|Amount |
<WRAP center round info 100%> | <WRAP center round info 100%> | ||
+ | You can use the related [[Heal Entity]] function to restore health to an [[entity]] that has been previously damaged. | ||
</ | </ | ||
====Example: | ====Example: | ||
- | < | + | < |
damage_entity(player, | damage_entity(player, | ||
</ | </ | ||
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<WRAP center round tip 100%> | <WRAP center round tip 100%> | ||
- | Use the **Reset Entity | + | Use the **Damage |
</ | </ | ||