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- | The purpose of this guide is to walk you through the process of creating a simple game from scratch using your own custom-made resources. While some detail will be provided for each step, it is recommended that you have a basic understanding of the editors. If you are unsure of the controls or how to complete a certain action, refer to the individual editor guides that are available from the main page. As new features are added to the software, I intend to update this guide accordingly to cover those new features. If there is any particular functionality that you think would be useful to include, please let me know! | + | The purpose of this guide is to walk you through the process of creating a simple game from scratch using your own custom-made resources. While some detail will be provided for each step, it is recommended that you have a basic understanding of the editors. If you are unsure of the controls or how to complete a certain action, refer to the individual editor guides that are available from the sidebar. As new features are added to the software, I intend to update this guide accordingly to cover those new features. If there is any particular functionality that you think would be useful to include, please let me know! |
If at any point you get stuck or would just like to grab the resources created for this guide, the game project can be downloaded in its entirety here: example_desert_game.zip | If at any point you get stuck or would just like to grab the resources created for this guide, the game project can be downloaded in its entirety here: example_desert_game.zip | ||
=====Setting Up the Game Project===== | =====Setting Up the Game Project===== | ||
- | When RPG in a Box is first launched, the Game Manager dialog is displayed. The Game Manager allows you to either open an existing game project or create a new one. In this guide we are creating a new game project, so click on the Create a New Game button at the top. | + | When RPG in a Box is first launched, the [[Game Manager]] dialog is displayed. The [[Game Manager]] allows you to either open an existing game project or create a new one. In this guide we are creating a new game project, so click on the "Create a New Game" |
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- | Once you indicate that you want to create a new game, the Create a New Game dialog will display. This dialog is where you will specify some initial settings for your project. Click the Browse button and navigate to a location where you'd like to store your project' | + | Once you indicate that you want to create a new game, the "Create a New Game" |
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=====Creating Content===== | =====Creating Content===== | ||
- | This section will guide you through the creation of some resources for your game. We will create a few tiles and objects, a small map, and a character to represent the player. For this guide, let's use a desert theme for the content. | + | This section will guide you through the creation of some resources for your game. We will create a few [[tile|tiles]] and [[object|objects]], a small [[map]], and a [[character]] to represent the player. For this guide, let's use a desert theme for the content. |
====Tiles and Objects==== | ====Tiles and Objects==== | ||
- | After you have finished creating your game project, click the New Resource button located on the Game Explorer toolbar. | + | After you have finished creating your game project, click the "New Resource" |
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- | For our first tile, let's create some sand. Ensure that " | + | For our first [[tile]], let's create some sand. Ensure that " |
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- | The Voxel Editor will open and you can begin editing your tile. The default tile size is 16x16x24, but for the sake of simplicity let's make it smaller. Click and drag the Grid Width slider down to 8. You will notice that the Grid Width and Grid Depth sliders are locked together. This is the case for tiles since they must always be square. Also adjust the Grid Height slider to 8. Now using various shades of light brown, place some voxels to create a 16x16x1 tile. For a flat tile, the top view will probably work best. For more details on the usage of the Voxel Editor, check out the Voxel Editor page. | + | The [[Voxel Editor]] will open and you can begin editing your [[til]]e. The default |
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- | Once you are happy with the look of the sand tile, click the Save button on the Voxel Editor toolbar. Your new tile will now appear in the Resource Panel at the right side of the application as shown below. | + | Once you are happy with the look of the sand [[tile]], click the "Save" |
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- | Now let's create another tile with a roughly paved road down the center. If you are creating a model similar to an existing one, the easiest way to do this is by clicking the Save As button on the Voxel Editor toolbar. This will make a copy of the current model with a new name. When the Save As Resource dialog appears, enter " | + | Now let's create another |
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- | On your newly created tile, draw a road down the center using some darker grey/brown colors and save it. I also made another copy of my original sand tile using the Save As button again and named it " | + | On your newly created |
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- | Now that we've created a few tiles for our desert, let's create some objects. Click the New Resource button on the Game Explorer toolbar, but this time choose " | + | Now that we've created a few [[tile|tiles]] for our desert, let's create some [[object|objects]]. Click the "New Resource" |
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- | Adjust the size of the grid to be 8x8x10 using the Grid Width, Grid Depth, and Grid Height sliders. You will notice, unlike tiles, that the width and depth can be adjusted separately for objects. Change the voxel color to a green of your choice and build a cactus in the editor similar to the one shown below. This will make our desert a bit more interesting. | + | Adjust the size of the grid to be 8x8x10 using the "Grid Width", "Grid Depth", and "Grid Height" |
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- | You may have noticed before that there is a Walkable | + | You may have noticed before that there is a " |
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Now that we've configured the game settings, let's export the game to try it out. On the main toolbar at the top of the application, | Now that we've configured the game settings, let's export the game to try it out. On the main toolbar at the top of the application, | ||
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Now that your game has been exported, use your system' | Now that your game has been exported, use your system' |