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combat_systems [2022/05/10 01:57] – justin | combat_systems [2022/05/10 15:44] – justin | ||
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=====Tactical Turn-Based===== | =====Tactical Turn-Based===== | ||
- | Tactical turn-based is the default combat system for RPG in a Box. In the current implementation, | + | Tactical turn-based is the default combat system for RPG in a Box and is set up in the [[Combat Editor]]. In the current implementation, |
- | {{:wiki:turn_based_tactical_combat.gif? | + | {{:wiki:tactical_turn_based_combat.gif? |
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+ | =====Real-Time===== | ||
+ | Real-time combat is set up on a per [[character]] basis in the [[Map Editor]]. To create a real-time enemy, you simply enable the " | ||
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+ | {{: | ||
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+ | =====Menu-Driven Turn-Based===== | ||
+ | Menu-driven turn-based combat is set up in the [[Combat Editor]]. When triggered in first-person mode, the enemies will spawn on the current [[tile]] in front of the player (similar to dungeon crawlers like Shining in the Darkness). | ||
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+ | {{: | ||
~~NOTOC~~ | ~~NOTOC~~ |