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combat_editor [2024/02/18 17:18] justincombat_editor [2024/02/18 18:18] justin
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 |Post-Battle Script|[[Script]] that will run at the end of a [[battle]] before returning to normal gameplay and any victory/defeat [[script|scripts]] are executed. The **$battle_name** variable will contain the name of the [[battle]] as a [[string]].| |Post-Battle Script|[[Script]] that will run at the end of a [[battle]] before returning to normal gameplay and any victory/defeat [[script|scripts]] are executed. The **$battle_name** variable will contain the name of the [[battle]] as a [[string]].|
 |Pre-Round Script|[[Script]] that will run at the beginning of each round of a [[battle]]. The **$round** variable will contain the round number (e.g. 1, 2, 3, etc.). The **$battle_name** and **$characters** variables are also available (see pre-battle script and post-battle script details).| |Pre-Round Script|[[Script]] that will run at the beginning of each round of a [[battle]]. The **$round** variable will contain the round number (e.g. 1, 2, 3, etc.). The **$battle_name** and **$characters** variables are also available (see pre-battle script and post-battle script details).|
-|Post-Round Script| | +|Post-Round Script|[[Script]] that will run at the end of each round of a [[battle]]. The **$round** variable will contain the round number (e.g. 1, 2, 3, etc.). The **$battle_name** and **$characters** variables are also available (see pre-battle script and post-battle script details).
-|Pre-Turn Script| | +|Pre-Turn Script|[[Script]] that will run at the beginning of each [[character|character's]] turn during a [[battle]]. The **self** built-in variable will reference the [[character]] whose turn it is. The **$battle_name**, **$characters**, and **$round** variables are also available (see battle and round script details above).
-|Post-Turn Script| |+|Post-Turn Script|[[Script]] that will run at the end of each [[character|character's]] turn during a [[battle]]. The **self** built-in variable will reference the [[character]] whose turn it is. The **$battle_name**, **$characters**, and **$round** variables are also available (see battle and round script details above).|
  
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combat_editor.txt · Last modified: 2024/02/18 18:18 by justin