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collision_override [2017/09/21 12:37] – justin | collision_override [2017/09/21 12:38] – justin | ||
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=====Terrain Following===== | =====Terrain Following===== | ||
- | Overriding | + | Overriding the collision for a tile instructs |
In the example below, the tile with tall grass on the left does not have a collision override assigned, so the player pops up and down when walking across it. As for the tile with tall grass on the right, a completely flat tile was assigned as its collision override, so the player walks across smoothly. This feature can be used together with the different " | In the example below, the tile with tall grass on the left does not have a collision override assigned, so the player pops up and down when walking across it. As for the tile with tall grass on the right, a completely flat tile was assigned as its collision override, so the player walks across smoothly. This feature can be used together with the different " |