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character [2020/05/07 10:13] – justin | character [2022/11/14 13:30] – justin | ||
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- | A **character** is a resource type that can be used to represent the [[player_character|player]], | + | A **character** is a resource type that can be used to represent the [[player_character|player]], |
^Usage^Details^ | ^Usage^Details^ | ||
|Player Character|Any character created in the [[Voxel Editor]] can be used for your game's main [[player character]]. This is selected in the " | |Player Character|Any character created in the [[Voxel Editor]] can be used for your game's main [[player character]]. This is selected in the " | ||
- | |NPCs|A character can be used to represent an [[NPC]] by placing it into a [[map]] from the [[Map Editor]]. An [[NPC]] can have [[dialogue]] attached to it which allows the player to engage in a conversation with that [[NPC]].| | + | |NPCs|A character can be used to represent an [[NPC]] by placing it into a [[map]] from the [[Map Editor]]. An [[NPC]] can have [[dialogue]] attached to it by selecting "Start Dialogue" |
- | |Enemies|A character can be configured as an [[enemy]] by placing it into a [[map]] from the [[Map Editor]] and then either selecting "Start Battle" | + | |Enemies|A character can be configured as an [[enemy]] by placing it into a [[map]] from the [[Map Editor]] and then either selecting "Start Battle" |
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+ | =====Scripting===== | ||
+ | Refer to the table below for a list of character properties that can be accessed from a [[script]]. If the property' | ||
+ | ^Property^Description^ | ||
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~~NOTOC~~ | ~~NOTOC~~ |