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|Player Character|Any character created in the [[Voxel Editor]] can be used for your game's main [[player character]]. This is selected in the " | |Player Character|Any character created in the [[Voxel Editor]] can be used for your game's main [[player character]]. This is selected in the " | ||
|NPCs|A character can be used to represent an [[NPC]] by placing it into a [[map]] from the [[Map Editor]]. An [[NPC]] can have [[dialogue]] attached to it which allows the player to engage in a conversation with that [[NPC]].| | |NPCs|A character can be used to represent an [[NPC]] by placing it into a [[map]] from the [[Map Editor]]. An [[NPC]] can have [[dialogue]] attached to it which allows the player to engage in a conversation with that [[NPC]].| | ||
- | |Enemies|A character can be used to as an [[enemy]] to trigger a [[battle]] by placing it into a [[map]] from the [[Map Editor]] and then selecting "Enemy" for its type (and a [[battle_editor|battle]]) from the [[Entity Properties]] dialog. Character models are also used when configuring enemies from the [[Enemy Editor]].| | + | |Enemies|A character can be configured |
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