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character [2017/09/29 08:41] – justin | character [2020/05/07 10:13] – justin | ||
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- | A **character** is a resource type that can be used to represent the player, an NPC, or an enemy. Characters, similar to [[tile|tiles]] and [[object|objects]], | + | A **character** is a resource type that can be used to represent the [[player_character|player]], an [[NPC]], or an enemy. Characters, similar to [[tile|tiles]] and [[object|objects]], |
^Usage^Details^ | ^Usage^Details^ | ||
- | |Player Character|Any character created in the [[Voxel Editor]] can be used for your game's main player character. This is selected in the " | + | |Player Character|Any character created in the [[Voxel Editor]] can be used for your game's main [[player character]]. This is selected in the " |
- | |NPCs|A character can be used to represent an NPC by placing it into a map from the [[Map Editor]]. An NPC can have dialogue attached to it which allows the player to engage in a conversation with that NPC.| | + | |NPCs|A character can be used to represent an [[NPC]] by placing it into a [[map]] from the [[Map Editor]]. An [[NPC]] can have [[dialogue]] attached to it which allows the player to engage in a conversation with that [[NPC]].| |
- | |Enemies|A character can be used to as an enemy to trigger a battle | + | |Enemies|A character can be configured |
~~NOTOC~~ | ~~NOTOC~~ |